Best map: Safe Zone with 65.4% from 41,354 games.
Wins late — in Heist 15.3 points better in long rounds than in short ones (68.1% against 52.8%, split at 81 s). Needs the long round; in a fast game he never arrives.
Mythicchange
08/03 to 08/21, 18 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −14.9 — punishes weak opponents: from Silver to Masters the win rate drops by 14.9 points (regression 62.8% to 48.0%). Higher up he gets outplayed.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone prev. season |
65.4% | 41354 | 100 | ||
Bridge Too Far prev. season |
57.4% | 41964 | 100 | ||
Ring of Fire prev. season |
54.7% | 16053 | 100 | ||
Kaboom Canyon prev. season |
53.4% | 53166 | 100 | ||
Hot Potato prev. season |
52.3% | 45364 | 100 | ||
Open Business prev. season |
51.7% | 12516 | 96 | ||
Safe(r) Zone ![]() |
56.7% | 374 | 44 | ||
Dueling Beetles prev. season |
50.7% | 11696 | 95 | ||
Rustic Arcade prev. season |
47.3% | 3717 | 78 | ||
Gem Fort prev. season |
45.5% | 2523 | 72 | ||
Deathcap Trap prev. season |
44.8% | 2226 | 70 | ||
Layer Cake prev. season |
45.1% | 910 | 57 | ||
Belle's Rock prev. season |
44.0% | 1605 | 66 | ||
Crystal Arcade prev. season |
43.7% | 2462 | 72 | ||
Flaring Phoenix prev. season |
43.7% | 1566 | 65 | ||
Hard Rock Mine prev. season |
43.5% | 1855 | 68 | ||
Hideout prev. season |
43.3% | 857 | 56 | ||
Pit Stop ![]() |
42.5% | 113 | 26 | ||
Undermine prev. season |
42.2% | 2063 | 69 | ||
Parallel Plays prev. season |
41.8% | 3481 | 77 | ||
Double Swoosh prev. season |
41.6% | 1564 | 65 | ||
Shooting Star prev. season |
41.2% | 1080 | 60 | ||
New Horizons prev. season |
41.2% | 889 | 57 | ||
Dry Season prev. season |
40.9% | 876 | 57 | ||
Pinball Dreams prev. season |
38.2% | 364 | 43 | ||
Out in the Open prev. season |
33.9% | 903 | 57 | ||
Sneaky Fields prev. season |
29.1% | 275 | 39 | ||
Triple Dribble prev. season |
25.3% | 288 | 40 | ||
Center Stage prev. season |
24.6% | 483 | 48 |
Direct duels in Knockout: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 36.2% against Edgar in Knockout — barely punishable even there, which makes him a risk-free first pick.
Chuck counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
56.9%
204 games
Rico
58.6%
70 games
Mortis
55.1%
69 games
Piper
52.7%
93 games
Edgar
50.8%
132 games
Nori
48.6%
72 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list