My roster

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← Overview

Chuck

Damage Dealer Mythic Ranked · Mythic
50.2%Win rate across all maps
2,118Games
70Trust Score
41. of 105Rank by score
−14.9Skill bonus

Best map: Safe Zone with 65.4% from 41,354 games.

Wins late — in Heist 15.3 points better in long rounds than in short ones (68.1% against 52.8%, split at 81 s). Needs the long round; in a fast game he never arrives.

Mythicchange

History

08/03 to 08/21, 18 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/03 — 57.3% from 550 appearances08/04 — 55.4% from 2,954 appearances08/05 — 55.3% from 11,027 appearances08/06 — 54.9% from 7,408 appearances08/07 — 53.1% from 1,800 appearances08/08 — 53.3% from 1,700 appearances08/09 — 55.3% from 1,977 appearances08/10 — 53.1% from 5,562 appearances08/11 — 53.9% from 19,513 appearances08/12 — 54.5% from 30,248 appearances08/13 — 54.4% from 30,944 appearances08/14 — 54.5% from 28,984 appearances08/15 — 55.0% from 26,072 appearances08/16 — 55.0% from 25,990 appearances08/17 — 54.2% from 26,331 appearances08/18 — 54.5% from 22,869 appearances08/19 — 53.2% from 6,279 appearances08/21 — 50.7% from 1,726 appearances
57.3%08/03 50.7%08/21

Pick rate

08/03 — 0.5% from 550 appearances08/04 — 0.4% from 2,954 appearances08/05 — 0.5% from 11,027 appearances08/06 — 0.4% from 7,408 appearances08/07 — 0.4% from 1,800 appearances08/08 — 0.4% from 1,700 appearances08/09 — 0.5% from 1,977 appearances08/10 — 0.5% from 5,562 appearances08/11 — 0.5% from 19,513 appearances08/12 — 0.5% from 30,248 appearances08/13 — 0.5% from 30,944 appearances08/14 — 0.5% from 28,984 appearances08/15 — 0.4% from 26,072 appearances08/16 — 0.4% from 25,990 appearances08/17 — 0.4% from 26,331 appearances08/18 — 0.4% from 22,869 appearances08/19 — 0.4% from 6,279 appearances08/21 — 0.7% from 1,726 appearances
0.5%08/03 0.7%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −14.9 — punishes weak opponents: from Silver to Masters the win rate drops by 14.9 points (regression 62.8% to 48.0%). Higher up he gets outplayed.

Silver — 63.9% from 1,168 gamesGold — 60.6% from 31,190 gamesDiamond — 54.3% from 40,889 gamesMythic — 54.4% from 252,587 gamesLegendary — 50.3% from 82,100 gamesMasters — 48.9% from 1,754 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Mythic).

MapWin rateGamesTrust
Safe Zone Heistprev. season 65.4%
41354 100
Bridge Too Far Heistprev. season 57.4%
41964 100
Ring of Fire Hot Zoneprev. season 54.7%
16053 100
Kaboom Canyon Heistprev. season 53.4%
53166 100
Hot Potato Heistprev. season 52.3%
45364 100
Open Business Hot Zoneprev. season 51.7%
12516 96
Safe(r) Zone Heist 56.7%
374 44
Dueling Beetles Hot Zoneprev. season 50.7%
11696 95
Rustic Arcade Gem Grabprev. season 47.3%
3717 78
Gem Fort Gem Grabprev. season 45.5%
2523 72
Deathcap Trap Gem Grabprev. season 44.8%
2226 70
Layer Cake Bountyprev. season 45.1%
910 57
Belle's Rock Knockoutprev. season 44.0%
1605 66
Crystal Arcade Gem Grabprev. season 43.7%
2462 72
Flaring Phoenix Knockoutprev. season 43.7%
1566 65
Hard Rock Mine Gem Grabprev. season 43.5%
1855 68
Hideout Bountyprev. season 43.3%
857 56
Pit Stop Heist 42.5%
113 26
Undermine Gem Grabprev. season 42.2%
2063 69
Parallel Plays Hot Zoneprev. season 41.8%
3481 77
Double Swoosh Gem Grabprev. season 41.6%
1564 65
Shooting Star Bountyprev. season 41.2%
1080 60
New Horizons Knockoutprev. season 41.2%
889 57
Dry Season Bountyprev. season 40.9%
876 57
Pinball Dreams Brawl Ballprev. season 38.2%
364 43
Out in the Open Knockoutprev. season 33.9%
903 57
Sneaky Fields Brawl Ballprev. season 29.1%
275 39
Triple Dribble Brawl Ballprev. season 25.3%
288 40
Center Stage Brawl Ballprev. season 24.6%
483 48

Against whom

Direct duels in Knockout: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 36.2% against Edgar in Knockout — barely punishable even there, which makes him a risk-free first pick.

Counters

Chuck counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 56.9% 204 games Rico 58.6% 70 games Mortis 55.1% 69 games Piper 52.7% 93 games Edgar 50.8% 132 games Nori 48.6% 72 games

Who plays him best

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 キョウイチ丸 Diamond 32 31.4% 46.9%
2 ドラえもん Diamond 23 30.7% 47.8%