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← Overview

Chuck

Damage Dealer Mythic Ranked · Silver
63.0%Win rate across all maps
993Games
58Trust Score
4. of 105Rank by score
−15.2Skill bonus

Best map: Safe Zone with 75.7% from 148 games.

Wins late — in Heist 15.3 points better in long rounds than in short ones (68.1% against 52.8%, split at 81 s). Needs the long round; in a fast game he never arrives.

Silverchange

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −15.2 — punishes weak opponents: from Silver to Masters the win rate drops by 15.2 points (regression 63.1% to 47.9%). Higher up he gets outplayed.

Silver — 63.9% from 1,095 gamesGold — 60.8% from 29,227 gamesDiamond — 54.4% from 39,365 gamesMythic — 54.5% from 251,910 gamesLegendary — 50.3% from 82,012 gamesMasters — 48.9% from 1,754 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Safe Zone Heist 75.7%
148 30
Safe(r) Zone Heist 70.4%
152 30
Hot Potato Heist 65.4%
156 31
Bridge Too Far Heist 61.7%
154 31
Kaboom Canyon Heist 62.0%
108 25
Open Business Hot Zoneprev. season 70.8%
24 3
Dueling Beetles Hot Zoneprev. season 63.6%
33 7
Parallel Plays Hot Zoneprev. season 65.0%
20 0
Gem Fort Gem Grabprev. season 61.9%
21 1
Pit Stop Heist 51.9%
54 15
Ring of Fire Hot Zoneprev. season 53.8%
26 4
Rustic Arcade Gem Grab 50.0%
16 0
Double Swoosh Gem Grab 50.0%
10 0
Belle's Rock Knockout 46.2%
13 0
Undermine Gem Grabprev. season 45.5%
11 0
Dry Season Bounty 30.0%
10 0

Against whom

Direct duels in Knockout: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.8% against Doug in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Chuck counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Chuck here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 56.8% 190 games Rico 59.4% 64 games Piper 54.9% 82 games Edgar 51.6% 124 games Mortis 52.3% 65 games Nori 47.7% 65 games

Who plays him best

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 キョウイチ丸 Diamond 29 32.0% 48.3%
2 ドラえもん Diamond 22 30.7% 45.5%