Wins late — in Heist 16.6 points better in long rounds than in short ones (67.6% against 51.0%, split at 87 s). Needs the long round; in a fast game he never arrives.
Direct duels in Gem Grab: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed across all ranked tiers together — not for your tier alone.
Chuck counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.1%
309 games
Griff
52.2%
573 games
Carl
61.1%
90 games
Bo
51.9%
451 games
Edgar
50.0%
994 games
Clancy
62.7%
67 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Slayer🍥 | Masters | 20 | 35.0% | 65.0% |
| 2 | ドラえもん | Mythic | 28 | 34.9% | 57.1% |
| 3 | ^^ | Diamond | 34 | 34.6% | 52.9% |
| 4 | forse sono Gesù | Legendary | 22 | 34.3% | 59.1% |
| 5 | キョウイチ丸 | Diamond | 60 | 33.9% | 45.0% |