My roster

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EN

Chuck

Damage Dealer Mythic Ranked · Mythic Deathcap Trap Gem Grab
44.8%Win rate on Deathcap Trap
2,226Games here
0.1%Pick rate
70Trust Score
93. of 105Rank on this map

Wins late — in Heist 16.7 points better in long rounds than in short ones (67.6% against 51.0%, split at 87 s). Needs the long round; in a fast game he never arrives.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win rate 1.PopularityBreadthCounter safetyStar rate
Win rate 1.39.8 %
Popularity 3.0.06 %
Breadth 41.7% of maps
Counter safety 32.30.6 %
Star rate 63.25.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Deathcap Trap. 08/11 to 08/18, 8 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/18.

Win rate

08/11 — 51.4% from 148 appearances08/12 — 41.6% from 255 appearances08/13 — 45.0% from 309 appearances08/14 — 52.0% from 306 appearances08/15 — 47.2% from 254 appearances08/16 — 44.1% from 245 appearances08/17 — 47.0% from 232 appearances08/18 — 36.2% from 224 appearances
51.4%08/11 36.2%08/18

Pick rate

08/11 — 0.1% from 148 appearances08/12 — 0.1% from 255 appearances08/13 — 0.1% from 309 appearances08/14 — 0.1% from 306 appearances08/15 — 0.1% from 254 appearances08/16 — 0.1% from 245 appearances08/17 — 0.1% from 232 appearances08/18 — 0.1% from 224 appearances
0.1%08/11 0.1%08/18

Against whom

Direct duels in Gem Grab: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.

Counters

Chuck counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.2% 324 games Griff 52.9% 611 games Carl 60.2% 93 games Bo 51.6% 473 games Edgar 49.6% 1,060 games Doug 57.8% 90 games

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 forse sono Gesù Legendary 24 35.0% 62.5%
2 Slayer🍥 Masters 20 34.6% 65.0%
3 ドラえもん Mythic 28 34.5% 57.1%
4 ^^ Diamond 35 33.9% 51.4%
5 キョウイチ丸 Diamond 61 33.3% 44.3%