Wins late — in Heist 16.7 points better in long rounds than in short ones (67.6% against 51.0%, split at 87 s). Needs the long round; in a fast game he never arrives.
For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Only Deathcap Trap. 08/11 to 08/18, 8 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/18.
Direct duels in Gem Grab: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.
Chuck counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.2%
324 games
Griff
52.9%
611 games
Carl
60.2%
93 games
Bo
51.6%
473 games
Edgar
49.6%
1,060 games
Doug
57.8%
90 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | forse sono Gesù | Legendary | 24 | 35.0% | 62.5% |
| 2 | Slayer🍥 | Masters | 20 | 34.6% | 65.0% |
| 3 | ドラえもん | Mythic | 28 | 34.5% | 57.1% |
| 4 | ^^ | Diamond | 35 | 33.9% | 51.4% |
| 5 | キョウイチ丸 | Diamond | 61 | 33.3% | 44.3% |