Wins late — in Heist 16.2 points better in long rounds than in short ones (65.8% against 49.7%, split at 86 s). Needs the long round; in a fast game he never arrives.
For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Only Gem Fort. 08/20 to 08/24, 5 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/24.
Win rate per rank tier on Gem Fort — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Mythic the win rate stays practically the same (regression −3.1 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Gem Fort. Computed across all ranked tiers together — not for your tier alone.
Chuck counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.8%
246 games
Edgar
51.5%
748 games
Griff
52.6%
437 games
Carl
60.3%
68 games
Bo
50.8%
319 games
Lily
54.8%
115 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Slayer🍥 | Masters | 20 | 36.0% | 65.0% |
| 2 | ドラえもん | Mythic | 28 | 35.8% | 57.1% |
| 3 | ^^ | Diamond | 29 | 35.4% | 55.2% |
| 4 | キョウイチ丸 | Diamond | 57 | 35.3% | 47.4% |
| 5 | forse sono Gesù | Legendary | 20 | 34.1% | 55.0% |