Wins late — in Heist 15.8 points better in long rounds than in short ones (67.5% against 51.7%, split at 83 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −8.0 — punishes weak opponents: from Gold to Legendary the win rate drops by 8.0 points (regression 57.0% to 49.0%). Higher up he gets outplayed.
Direct duels in Hot Zone: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Tick
67.2%
695 games
Bo
63.4%
1,146 games
Griff
61.4%
1,066 games
8-Bit
60.8%
421 games
Emz
57.1%
1,099 games
Kenji
62.4%
282 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list