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← Overview

Chuck

Damage Dealer Mythic Ranked · Diamond
52.7%Win rate across all maps
19,045Games
100Trust Score
23. of 105Rank by score
−15.2Skill bonus

Best map: Safe(r) Zone with 60.1% from 2,828 games.

Wins late — in Heist 15.3 points better in long rounds than in short ones (68.1% against 52.8%, split at 81 s). Needs the long round; in a fast game he never arrives.

Diamondchange

History

08/04 to 08/21, 14 days. 12 earlier days are left out — below 192 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Picked less often — 0.9% to 0.7% pick rate, down 15 %. The win rate moved 0.6 points down.

Win rate

08/04 — 59.5% from 785 appearances08/05 — 58.6% from 2,432 appearances08/06 — 58.9% from 2,219 appearances08/11 — 56.1% from 401 appearances08/12 — 55.5% from 1,145 appearances08/13 — 54.0% from 1,502 appearances08/14 — 53.3% from 1,659 appearances08/15 — 56.6% from 1,811 appearances08/16 — 52.3% from 2,082 appearances08/17 — 55.7% from 2,230 appearances08/18 — 56.0% from 2,021 appearances08/19 — 58.2% from 479 appearances08/20 — 51.8% from 9,614 appearances08/21 — 53.6% from 9,431 appearances
59.5%08/04 53.6%08/21

Pick rate

08/04 — 0.5% from 785 appearances08/05 — 0.4% from 2,432 appearances08/06 — 0.4% from 2,219 appearances08/11 — 0.4% from 401 appearances08/12 — 0.5% from 1,145 appearances08/13 — 0.4% from 1,502 appearances08/14 — 0.4% from 1,659 appearances08/15 — 0.4% from 1,811 appearances08/16 — 0.4% from 2,082 appearances08/17 — 0.4% from 2,230 appearances08/18 — 0.4% from 2,021 appearances08/19 — 0.4% from 479 appearances08/20 — 0.9% from 9,614 appearances08/21 — 0.7% from 9,431 appearances
0.5%08/04 0.7%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −15.2 — punishes weak opponents: from Silver to Masters the win rate drops by 15.2 points (regression 63.1% to 47.9%). Higher up he gets outplayed.

Silver — 64.0% from 1,040 gamesGold — 60.9% from 28,239 gamesDiamond — 54.4% from 38,390 gamesMythic — 54.5% from 251,520 gamesLegendary — 50.3% from 81,959 gamesMasters — 48.9% from 1,754 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Safe(r) Zone Heist 60.1%
2828 74
Safe Zone Heist 58.0%
2733 74
Ring of Fire Hot Zone 56.0%
1004 59
Bridge Too Far Heist 54.4%
2434 72
Open Business Hot Zone 53.5%
908 57
Kaboom Canyon Heist 51.7%
2729 74
Dueling Beetles Hot Zone 53.0%
888 57
Hot Potato Heist 48.6%
2635 73
Rustic Arcade Gem Grabprev. season 49.8%
532 49
Belle's Rock Knockout 52.0%
171 32
Gem Fort Gem Grabprev. season 48.7%
417 45
Shooting Star Bountyprev. season 48.6%
208 35
Crystal Arcade Gem Grabprev. season 48.0%
252 38
Undermine Gem Grabprev. season 47.0%
355 43
Hard Rock Mine Gem Grabprev. season 47.0%
319 41
New Horizons Knockout 48.4%
95 23
Triple Dribble Brawl Ballprev. season 49.2%
65 18
Double Swoosh Gem Grabprev. season 46.3%
320 41
Flaring Phoenix Knockout 43.8%
219 36
Out in the Open Knockout 43.3%
90 23
Layer Cake Bounty 43.0%
79 21
Dry Season Bounty 42.7%
75 20
Hideout Bountyprev. season 42.2%
166 32
Deathcap Trap Gem Grabprev. season 40.1%
262 38
Center Stage Brawl Ball 30.9%
55 15
Pinball Dreams Brawl Ballprev. season 34.4%
90 23
Spiraling Out Brawl Ball 23.7%
38 10
Parallel Plays Hot Zoneprev. season 37.8%
465 47
Pit Stop Heist 36.7%
850 56
Sneaky Fields Brawl Ballprev. season 19.7%
61 17

Against whom

Direct duels in Heist: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.6% against Doug in Hot Zone. On average the worst case sits at 26.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 67.1% 4,379 games 8-Bit 63.4% 3,769 games Jessie 64.2% 2,140 games Edgar 61.9% 6,334 games Carl 63.6% 1,101 games Otis 63.9% 924 games

Who plays him best

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 キョウイチ丸 Diamond 28 31.7% 46.4%
2 ドラえもん Diamond 22 31.0% 45.5%