Skill bonus −14.4 — punishes weak opponents: 64.4% in Gold, only 49.9% in Legendary. Higher up he gets outplayed.
Wins late — in Heist 17.6 points better in long rounds than in short ones (67.1% against 49.5%, split at 100 s). Needs the long round; in a fast game he never arrives.
08/04 to 08/13, 5 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/13.
The numbers above are for Parallel Plays. Here is the rest of the rotation for comparison (ranked, Diamond) — clicking a map switches it, and with it what this whole view refers to.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
| Safe Zone Heist | 67.4% | 1626 | 66 | ||
| Bridge Too Far Heist | 59.9% | 1390 | 63 | ||
| Hot Potato Heist | 56.3% | 1537 | 65 | ||
| Kaboom Canyon Heist | 54.0% | 1451 | 64 | ||
| Ring of Fire Hot Zone | 58.3% | 288 | 40 | ||
| Gem Fort Gem Grab | 59.8% | 97 | 24 | ||
| Rustic Arcade Gem Grab | 56.2% | 130 | 28 | ||
| Open Business Hot Zone | 53.4% | 221 | 36 | ||
| Dueling Beetles Hot Zone | 52.4% | 185 | 33 | ||
| Crystal Arcade Gem Grab | 52.1% | 96 | 23 | ||
| Belle's Rock Knockout | 55.0% | 40 | 10 | ||
| Shooting Star Bounty | 52.2% | 46 | 12 | ||
| Triple Dribble Brawl Ball | 66.7% | 12 | 0 | ||
| Center Stage Brawl Ball | 58.8% | 17 | 0 | ||
| Hideout Bounty | 53.8% | 26 | 4 | ||
| Double Swoosh Gem Grab | 48.5% | 66 | 18 | ||
| Out in the Open Knockout | 52.2% | 23 | 2 | ||
| Deathcap Trap Gem Grab | 47.1% | 102 | 24 | ||
| Layer Cake Bounty | 50.0% | 24 | 3 | ||
| Hard Rock Mine Gem Grab | 46.5% | 71 | 19 | ||
| New Horizons Knockout | 47.8% | 23 | 2 | ||
| Flaring Phoenix Knockout | 41.0% | 39 | 10 | ||
| Undermine Gem Grab | 42.0% | 81 | 21 | ||
| Pinball Dreams Brawl Ball | 33.3% | 21 | 1 | ||
| Dry Season Bounty | 35.3% | 34 | 8 | ||
| Parallel Plays Hot Zone | 35.7% | 70 | 19 |
Direct duels in Hot Zone: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed for Diamond.
Worst case: 34.9% against Ash in Hot Zone. On average the worst case sits at 34.2%.
Not enough data yet.
Not enough data yet.
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Diamond yet.
Griff
57.0%
3,033 games
Bo
56.4%
2,598 games
Poco
59.7%
593 games
Meg
56.4%
1,692 games
Tick
57.1%
1,037 games
Surge
55.0%
2,082 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | code:toxic | Legendary | 47 | 47.1% | 61.7% |
| 2 | 天氣4 | Legendary | 20 | 47.1% | 75.0% |
| 3 | 下剋上ウッディ | Legendary | 20 | 45.1% | 65.0% |
| 4 | Skinnyyboy | Legendary | 25 | 44.6% | 60.0% |
| 5 | ETRN | shibuyya | Legendary | 21 | 44.6% | 61.9% |