Skill bonus −14.4 — punishes weak opponents: 64.4% in Gold, only 49.9% in Legendary. Higher up he gets outplayed.
Wins late — in Heist 17.6 points better in long rounds than in short ones (67.1% against 49.5%, split at 100 s). Needs the long round; in a fast game he never arrives.
The numbers above are for Parallel Plays. Here is the rest of the rotation for comparison (ranked, Masters) — clicking a map switches it, and with it what this whole view refers to.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
| Safe Zone Heist | 52.9% | 459 | 47 | ||
| Bridge Too Far Heist | 51.2% | 340 | 42 | ||
| Kaboom Canyon Heist | 50.3% | 328 | 42 | ||
| Ring of Fire Hot Zone | 70.0% | 10 | 0 | ||
| Parallel Plays Hot Zone | 58.8% | 17 | 0 | ||
| Center Stage Brawl Ball | 60.0% | 10 | 0 | ||
| Hot Potato Heist | 44.3% | 203 | 35 |
Direct duels in Hot Zone: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Worst case: 34.9% against Ash in Hot Zone. On average the worst case sits at 34.2%.
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Griff
57.0%
3,033 games
Bo
56.4%
2,598 games
Poco
59.7%
593 games
Meg
56.4%
1,692 games
Tick
57.1%
1,037 games
Surge
55.0%
2,082 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | code:toxic | Legendary | 47 | 47.1% | 61.7% |
| 2 | 天氣4 | Legendary | 20 | 47.1% | 75.0% |
| 3 | 下剋上ウッディ | Legendary | 20 | 45.1% | 65.0% |
| 4 | Skinnyyboy | Legendary | 25 | 44.6% | 60.0% |
| 5 | ETRN | shibuyya | Legendary | 21 | 44.6% | 61.9% |