Wins late — in Hot Zone 18.1 points better in long rounds than in short ones (57.0% against 38.9%, split at 103 s). Needs the long round; in a fast game he never arrives.
Direct duels in Heist: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed for Diamond.
Pierce
75.2%
109 duels
Brock
57.3%
241 duels
Kaze
56.5%
260 duels
Colette
62.5%
96 duels
Penny
57.5%
106 duels
Crow
58.3%
96 duels
Chuck counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
65.9%
123 games
Brock
56.5%
200 games
8-Bit
56.8%
146 games
Kaze
53.6%
183 games
Pierce
58.2%
79 games
Griff
55.4%
101 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.