Wins late — in Heist 16.5 points better in long rounds than in short ones (69.6% against 53.1%, split at 99 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Ring of Fire — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.9 — punishes weak opponents: from Diamond to Legendary the win rate drops by 4.9 points (regression 57.0% to 52.1%). Higher up he gets outplayed.
Direct duels in Hot Zone: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Ring of Fire. Computed for Diamond.
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed for Diamond.
Penny
64.9%
111 games
Griff
56.6%
189 games
Emz
55.0%
209 games
Tick
58.7%
109 games
Bo
53.8%
169 games
Tara
56.6%
99 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | EnerValk | Mythic | 46 | 48.9% | 69.6% |
| 2 | Aldiana | Mythic | 45 | 47.8% | 66.7% |
| 3 | 天氣4 | Legendary | 27 | 47.2% | 74.1% |
| 4 | Ninja250 | Legendary | 35 | 47.1% | 68.6% |
| 5 | LXRY | GROOVY | Mythic | 20 | 46.9% | 80.0% |