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Chuck

Damage Dealer Mythic Ranked · Mythic Safe Zone Heist
54.5%Win rate on Safe Zone
1,604Games here
0.4%Pick rate
66Trust Score
5. of 105Rank on this map
−8.8Skill bonus

Wins late — in Heist 17.4 points better in long rounds than in short ones (66.5% against 49.1%, split at 85 s). Needs the long round; in a fast game he never arrives.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 54.Counter safetyStar rate
Win rate 82.50.2 %
Popularity 77.1.42 %
Breadth 54.14% of maps
Counter safety 94.42.9 %
Star rate 99.51.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/23, 19 days. 8 earlier days are left out — below 239 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 72.8% from 478 appearances08/05 — 67.2% from 1,770 appearances08/06 — 68.1% from 1,277 appearances08/07 — 60.3% from 290 appearances08/08 — 64.8% from 287 appearances08/09 — 62.7% from 338 appearances08/10 — 63.3% from 861 appearances08/11 — 64.4% from 3,245 appearances08/12 — 65.4% from 5,087 appearances08/13 — 66.0% from 4,983 appearances08/14 — 64.7% from 4,562 appearances08/15 — 65.6% from 4,273 appearances08/16 — 66.2% from 4,257 appearances08/17 — 65.9% from 4,286 appearances08/18 — 65.1% from 3,836 appearances08/19 — 63.6% from 1,016 appearances08/21 — 54.5% from 660 appearances08/22 — 56.1% from 597 appearances08/23 — 51.6% from 244 appearances
72.8%08/04 51.6%08/23

Pick rate

08/04 — 2.0% from 478 appearances08/05 — 2.1% from 1,770 appearances08/06 — 2.1% from 1,277 appearances08/07 — 2.0% from 290 appearances08/08 — 2.1% from 287 appearances08/09 — 2.2% from 338 appearances08/10 — 2.0% from 861 appearances08/11 — 2.2% from 3,245 appearances08/12 — 2.2% from 5,087 appearances08/13 — 2.1% from 4,983 appearances08/14 — 2.1% from 4,562 appearances08/15 — 2.0% from 4,273 appearances08/16 — 2.0% from 4,257 appearances08/17 — 2.1% from 4,286 appearances08/18 — 2.1% from 3,836 appearances08/19 — 2.0% from 1,016 appearances08/21 — 3.1% from 660 appearances08/22 — 2.9% from 597 appearances08/23 — 2.8% from 244 appearances
2.0%08/04 2.8%08/23

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −8.8 — punishes weak opponents: from Silver to Masters the win rate drops by 8.8 points (regression 68.5% to 59.6%). Higher up he gets outplayed.

Silver — 70.3% from 384 gamesGold — 65.4% from 10,707 gamesDiamond — 62.4% from 9,430 gamesMythic — 65.1% from 42,583 gamesLegendary — 58.6% from 16,015 gamesMasters — 52.2% from 571 games
SilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 67.4% 9,118 games Jessie 62.6% 4,862 games 8-Bit 61.3% 8,300 games Edgar 60.5% 13,984 games Carl 61.3% 2,824 games Bull 60.0% 2,947 games

Who plays him best

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 キョウイチ丸 Diamond 57 34.8% 47.4%
2 ドラえもん Diamond 26 34.0% 53.8%
3 いさ Diamond 38 30.4% 36.8%
4 覚醒モード糸師凛 Diamond 23 27.9% 26.1%