Wins late — in Heist 17.4 points better in long rounds than in short ones (66.5% against 49.1%, split at 85 s). Needs the long round; in a fast game he never arrives.
Direct duels in Brawl Ball: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Sneaky Fields. Computed across all ranked tiers together — not for your tier alone.
Chuck counters nobody here — he wins and loses as strength would have it.
Nobody counters Chuck here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
44.4%
72 games
Bull
42.9%
63 games
Emz
39.1%
69 games
Trunk
38.0%
71 games
Edgar
38.2%
136 games
Surge
33.3%
69 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list