Wins late — in Heist 16.7 points better in long rounds than in short ones (67.6% against 51.0%, split at 87 s). Needs the long round; in a fast game he never arrives.
Direct duels in Brawl Ball: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Spiraling Out. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Chuck here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Dynamike
51.5%
66 games
Bibi
48.5%
134 games
El Primo
41.8%
79 games
Starr Nova
41.1%
73 games
Bull
41.6%
113 games
Frank
38.6%
101 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Slayer🍥 | Masters | 20 | 34.8% | 65.0% |
| 2 | ドラえもん | Mythic | 28 | 34.6% | 57.1% |
| 3 | forse sono Gesù | Legendary | 22 | 34.0% | 59.1% |
| 4 | ^^ | Diamond | 35 | 34.0% | 51.4% |
| 5 | キョウイチ丸 | Diamond | 61 | 33.4% | 44.3% |