My roster

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EN

Chuck

Damage Dealer Mythic All games Bounty
43.7%Win rate in Bounty
9,776Games
93Trust Score
80. of 106Rank in Bounty

Best map: In the Liminal with 62.7% from 2,780 games.

Trophy Roadchange

Profile

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Bounty — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 4.BreadthCounter safetyStar rate
Win rate 25.43.7 %
Popularity 4.0.16 %
Breadth 35.19% of maps
Counter safety 60.≈ 35.1 %
Star rate 22.15.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 35th means “better than 35% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 17 days. 10 earlier days are left out — below 62 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 47.7% from 155 appearances08/06 — 43.4% from 551 appearances08/07 — 45.2% from 157 appearances08/08 — 51.1% from 180 appearances08/09 — 40.2% from 117 appearances08/11 — 41.8% from 134 appearances08/12 — 52.0% from 298 appearances08/13 — 40.8% from 1,169 appearances08/14 — 37.5% from 1,256 appearances08/15 — 38.1% from 1,156 appearances08/16 — 39.7% from 1,440 appearances08/17 — 46.8% from 877 appearances08/18 — 53.5% from 947 appearances08/19 — 55.3% from 398 appearances08/20 — 40.0% from 587 appearances08/22 — 56.2% from 73 appearances08/24 — 66.1% from 168 appearances
47.7%08/05 66.1%08/24

Pick rate

08/05 — 0.1% from 155 appearances08/06 — 0.2% from 551 appearances08/07 — 0.3% from 157 appearances08/08 — 0.2% from 180 appearances08/09 — 0.3% from 117 appearances08/11 — 0.1% from 134 appearances08/12 — 0.2% from 298 appearances08/13 — 0.1% from 1,169 appearances08/14 — 0.2% from 1,256 appearances08/15 — 0.2% from 1,156 appearances08/16 — 0.2% from 1,440 appearances08/17 — 0.1% from 877 appearances08/18 — 0.1% from 947 appearances08/19 — 0.1% from 398 appearances08/20 — 0.2% from 587 appearances08/22 — 0.2% from 73 appearances08/24 — 0.2% from 168 appearances
0.1%08/05 0.2%08/24

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 165 maps.

MapWin rateGamesTrust
Wall Hugging Bounty 54.3%
1693 66
Choral Chambers Bounty 52.6%
156 31
Hideout Bounty 49.0%
441 46
Watermelons Bounty 51.3%
117 26
Layer Cake Bounty 46.0%
652 52
Shooting Star Bounty 43.3%
1834 68
Deathcap Trap Bounty 43.2%
81 21
Dry Season Bounty 42.5%
315 41
Tasty Berry Bounty 40.7%
1156 61
Supercut Bounty 39.7%
1318 63
Crystal Clearing Bounty 36.6%
2013 69

Against whom

Direct duels in Bounty: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 34.2% against R-T in Hot Zone. On average the worst case sits at 28.9%.

Counters

Countered by

Nobody counters Chuck here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Edgar 53.1% 358 games Bolt 58.9% 112 games Piper 51.6% 254 games Leon 56.6% 83 games Gray 58.3% 60 games 8-Bit 52.7% 91 games

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 20 35.0% 65.0%
2 ドラえもん Mythic 28 34.9% 57.1%
3 ^^ Diamond 32 34.4% 53.1%
4 forse sono Gesù Legendary 22 34.3% 59.1%
5 キョウイチ丸 Diamond 60 33.8% 45.0%