Best map: In the Liminal with 62.7% from 2,780 games.
Trophy Roadchange
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Bounty — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/24, 17 days. 10 earlier days are left out — below 62 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Bounty▾
Where this brawler works. Filtered to Bounty: 11 of 165 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Wall Hugging ![]() |
54.3% | 1693 | 66 | ||
Choral Chambers ![]() |
52.6% | 156 | 31 | ||
Hideout ![]() |
49.0% | 441 | 46 | ||
Watermelons ![]() |
51.3% | 117 | 26 | ||
Layer Cake ![]() |
46.0% | 652 | 52 | ||
Shooting Star ![]() |
43.3% | 1834 | 68 | ||
Deathcap Trap ![]() |
43.2% | 81 | 21 | ||
Dry Season ![]() |
42.5% | 315 | 41 | ||
Tasty Berry ![]() |
40.7% | 1156 | 61 | ||
Supercut ![]() |
39.7% | 1318 | 63 | ||
Crystal Clearing ![]() |
36.6% | 2013 | 69 |
Direct duels in Bounty: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 34.2% against R-T in Hot Zone. On average the worst case sits at 28.9%.
Nobody counters Chuck here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Edgar
53.1%
358 games
Bolt
58.9%
112 games
Piper
51.6%
254 games
Leon
56.6%
83 games
Gray
58.3%
60 games
8-Bit
52.7%
91 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Slayer🍥 | Masters | 20 | 35.0% | 65.0% |
| 2 | ドラえもん | Mythic | 28 | 34.9% | 57.1% |
| 3 | ^^ | Diamond | 32 | 34.4% | 53.1% |
| 4 | forse sono Gesù | Legendary | 22 | 34.3% | 59.1% |
| 5 | キョウイチ丸 | Diamond | 60 | 33.8% | 45.0% |