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EN

Chuck

Damage Dealer Mythic Ranked · Diamond
53.8%Win rate across all maps
61,064Games
100Trust Score
16. of 105Rank by score
−12.5Skill bonus

Best map: Safe(r) Zone with 61.9% from 8,782 games.

Wins late — in Heist 16.7 points better in long rounds than in short ones (67.6% against 51.0%, split at 87 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 56.BreadthCounter safetyStar rate
Win rate 83.53.8 %
Popularity 56.0.75 %
Breadth 69.27% of maps
Counter safety 65.33.1 %
Star rate 99.44.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 314 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 59.5% from 785 appearances08/05 — 58.6% from 2,432 appearances08/06 — 58.9% from 2,219 appearances08/11 — 56.1% from 401 appearances08/12 — 55.5% from 1,145 appearances08/13 — 54.0% from 1,502 appearances08/14 — 53.3% from 1,659 appearances08/15 — 56.6% from 1,811 appearances08/16 — 52.3% from 2,082 appearances08/17 — 55.7% from 2,230 appearances08/18 — 56.0% from 2,021 appearances08/19 — 58.2% from 479 appearances08/20 — 51.6% from 10,373 appearances08/21 — 53.3% from 15,478 appearances08/22 — 54.1% from 10,538 appearances08/23 — 53.9% from 7,765 appearances08/24 — 55.7% from 9,514 appearances08/25 — 55.5% from 6,954 appearances08/26 — 51.6% from 442 appearances
59.5%08/04 51.6%08/26

Pick rate

08/04 — 0.5% from 785 appearances08/05 — 0.4% from 2,432 appearances08/06 — 0.4% from 2,219 appearances08/11 — 0.4% from 401 appearances08/12 — 0.5% from 1,145 appearances08/13 — 0.4% from 1,502 appearances08/14 — 0.4% from 1,659 appearances08/15 — 0.4% from 1,811 appearances08/16 — 0.4% from 2,082 appearances08/17 — 0.4% from 2,230 appearances08/18 — 0.4% from 2,021 appearances08/19 — 0.4% from 479 appearances08/20 — 0.9% from 10,373 appearances08/21 — 0.8% from 15,478 appearances08/22 — 0.8% from 10,538 appearances08/23 — 0.7% from 7,765 appearances08/24 — 0.7% from 9,514 appearances08/25 — 0.7% from 6,954 appearances08/26 — 0.4% from 442 appearances
0.5%08/04 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.5 — punishes weak opponents: from Silver to Masters the win rate drops by 12.5 points (regression 60.9% to 48.4%). Higher up he gets outplayed.

Silver — 63.5% from 4,729 gamesGold — 58.5% from 103,093 gamesDiamond — 54.4% from 80,409 gamesMythic — 54.0% from 273,834 gamesLegendary — 50.1% from 88,143 gamesMasters — 49.4% from 1,805 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 13 of 30 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe(r) Zone Heist 61.9%
8782 91
Safe Zone Heist 60.4%
8720 91
Ring of Fire Hot Zone 57.3%
3211 76
Bridge Too Far Heist 54.9%
7830 89
Open Business Hot Zone 54.9%
2792 74
Kaboom Canyon Heist 52.8%
8557 91
Dueling Beetles Hot Zone 53.1%
2776 74
Hot Potato Heist 51.0%
8454 90
Belle's Rock Knockout 50.5%
527 49
Undermine Gem Grab 47.4%
437 46
Layer Cake Bounty+Mythicprev. season 44.9%
1308 63
Gem Fort Gem Grab 45.5%
538 49
Deathcap Trap Gem Grab+Mythicprev. season 44.3%
2488 72
Crystal Arcade Gem Grab+Mythicprev. season 44.1%
2714 73
Rustic Arcade Gem Grab 45.0%
676 53
Flaring Phoenix Knockout 44.6%
657 52
Double Swoosh Gem Grab 44.4%
473 47
Shooting Star Bounty+Mythicprev. season 42.8%
1554 65
Hideout Bounty+Mythicprev. season 42.7%
1278 62
Parallel Plays Hot Zone 41.7%
809 55
New Horizons Knockout+Mythicprev. season 41.3%
1316 63
Hard Rock Mine Gem Grab 40.6%
473 47
Dry Season Bounty+Mythicprev. season 39.8%
1266 62
Pit Stop Heist 38.9%
2849 74
Pinball Dreams Brawl Ball+Mythicprev. season 37.2%
596 51
Out in the Open Knockout+Mythicprev. season 36.6%
1343 63
Spiraling Out Brawl Ball+Mythic + Gold 34.7%
297 40
Triple Dribble Brawl Ball+Mythic + Goldprev. season 31.9%
612 51
Sneaky Fields Brawl Ball+Mythic + Goldprev. season 31.6%
569 50
Center Stage Brawl Ball+Mythicprev. season 27.3%
755 54

Who beats Chuck and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 20 34.7% 65.0%
2 ドラえもん Mythic 28 34.6% 57.1%
3 forse sono Gesù Legendary 22 34.0% 59.1%
4 ^^ Diamond 35 34.0% 51.4%
5 キョウイチ丸 Diamond 61 33.4% 44.3%