My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Chuck

Damage Dealer Mythic Ranked · Gold
58.4%Win rate across all maps
99,672Games
100Trust Score
5. of 105Rank by score
−12.5Skill bonus

Best map: Safe(r) Zone with 65.8% from 18,610 games.

Wins late — in Heist 16.6 points better in long rounds than in short ones (67.6% against 51.0%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 65.BreadthCounter safetyStar rate
Win rate 95.58.5 %
Popularity 65.0.78 %
Breadth 73.27% of maps
Counter safety 83.32.7 %
Star rate 99.44.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 64.4% from 146 appearances08/05 — 63.5% from 507 appearances08/06 — 63.9% from 332 appearances08/20 — 60.5% from 20,422 appearances08/21 — 59.7% from 17,964 appearances08/22 — 56.8% from 14,056 appearances08/23 — 57.4% from 11,949 appearances08/24 — 58.1% from 19,864 appearances08/25 — 57.1% from 15,137 appearances08/26 — 48.9% from 280 appearances
64.4%08/04 48.9%08/26

Pick rate

08/04 — 0.3% from 146 appearances08/05 — 0.4% from 507 appearances08/06 — 0.4% from 332 appearances08/20 — 0.8% from 20,422 appearances08/21 — 0.8% from 17,964 appearances08/22 — 0.9% from 14,056 appearances08/23 — 0.8% from 11,949 appearances08/24 — 0.8% from 19,864 appearances08/25 — 0.7% from 15,137 appearances08/26 — 0.3% from 280 appearances
0.3%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.5 — punishes weak opponents: from Silver to Masters the win rate drops by 12.5 points (regression 60.9% to 48.4%). Higher up he gets outplayed.

Silver — 63.5% from 4,607 gamesGold — 58.5% from 100,916 gamesDiamond — 54.4% from 79,555 gamesMythic — 54.0% from 273,283 gamesLegendary — 50.1% from 87,926 gamesMasters — 49.4% from 1,805 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe(r) Zone Heist 65.8%
18610 100
Safe Zone Heist 64.7%
18500 100
Bridge Too Far Heist 58.3%
16317 100
Ring of Fire Hot Zone 59.7%
2968 75
Open Business Hot Zone 57.1%
2634 73
Hot Potato Heist 55.3%
15585 100
Kaboom Canyon Heist 54.8%
10882 94
Dueling Beetles Hot Zone 55.4%
2601 73
Rustic Arcade Gem Grab 49.6%
904 57
Flaring Phoenix Knockout 49.0%
1129 60
Layer Cake Bounty 50.0%
556 50
Belle's Rock Knockout 49.0%
969 58
Shooting Star Bounty 49.3%
678 53
Hard Rock Mine Gem Grab 49.0%
631 52
Undermine Gem Grab 47.7%
969 58
Double Swoosh Gem Grab 46.3%
1009 59
Gem Fort Gem Grab 46.1%
696 53
Hideout Bounty 45.8%
572 50
Dry Season Bounty 45.7%
586 51
Crystal Arcade Gem Grabprev. season 44.3%
2727 74
Deathcap Trap Gem Grabprev. season 44.2%
2500 72
Parallel Plays Hot Zone 44.5%
805 55
New Horizons Knockout 44.4%
565 50
Out in the Open Knockout 43.8%
628 52
Pit Stop Heist 40.7%
3915 79
Pinball Dreams Brawl Ballprev. season 36.8%
764 54
Spiraling Out Brawl Ball 34.3%
283 40
Triple Dribble Brawl Ballprev. season 31.6%
604 51
Sneaky Fields Brawl Ballprev. season 31.3%
560 50
Center Stage Brawl Ballprev. season 29.4%
923 57

Who beats Chuck and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 20 35.0% 65.0%
2 ドラえもん Mythic 28 34.9% 57.1%
3 ^^ Diamond 34 34.6% 52.9%
4 forse sono Gesù Legendary 22 34.3% 59.1%
5 キョウイチ丸 Diamond 60 33.9% 45.0%