My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Chuck

Damage Dealer Mythic Ranked · Gold Gem Grab
48.2%Win rate in Gem Grab
3,335Games
77Trust Score
60. of 105Rank in Gem Grab
−8.0Skill bonus

Best map: Safe(r) Zone with 65.8% from 18,635 games.

Wins late — in Heist 16.6 points better in long rounds than in short ones (67.6% against 51.0%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 25.BreadthCounter safetyStar rate
Win rate 49.48.2 %
Popularity 25.0.15 %
Breadth 72.27% of maps
Counter safety 47.32.7 %
Star rate 63.25.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/20 — 50.0% from 542 appearances08/21 — 48.2% from 599 appearances08/22 — 48.9% from 511 appearances08/23 — 51.3% from 398 appearances08/24 — 46.5% from 706 appearances08/25 — 45.1% from 545 appearances
50.0%08/20 45.1%08/25

Pick rate

08/20 — 0.1% from 542 appearances08/21 — 0.1% from 599 appearances08/22 — 0.2% from 511 appearances08/23 — 0.2% from 398 appearances08/24 — 0.2% from 706 appearances08/25 — 0.1% from 545 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −8.0 — punishes weak opponents: from Gold to Legendary the win rate drops by 8.0 points (regression 49.0% to 41.0%). Higher up he gets outplayed.

Gold — 48.2% from 3,406 gamesDiamond — 45.7% from 4,298 gamesMythic — 44.4% from 16,824 gamesLegendary — 37.1% from 1,927 games
GoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 49.4%
907 57
Hard Rock Mine Gem Grab 49.0%
633 52
Undermine Gem Grab 47.8%
975 58
Double Swoosh Gem Grab 46.3%
1012 59
Gem Fort Gem Grab 46.2%
697 53
Crystal Arcade Gem Grabprev. season 44.3%
2727 74
Deathcap Trap Gem Grabprev. season 44.2%
2500 72

Against whom

Direct duels in Gem Grab: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.6% against R-T in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Chuck counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.2% 310 games Griff 52.2% 575 games Carl 61.1% 90 games Bo 52.1% 453 games Edgar 50.0% 996 games Clancy 62.7% 67 games

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 20 35.0% 65.0%
2 ドラえもん Mythic 28 34.8% 57.1%
3 ^^ Diamond 34 34.5% 52.9%
4 forse sono Gesù Legendary 22 34.3% 59.1%
5 キョウイチ丸 Diamond 60 33.8% 45.0%