My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Chuck

Damage Dealer Mythic All games Gem Grab
49.8%Win rate in Gem Grab
19,106Games
100Trust Score
53. of 106Rank in Gem Grab

Best map: In the Liminal with 62.7% from 2,731 games.

Trophy Roadchange

Profile

Win ratePopularity 12.BreadthCounter safetyStar rate
Win rate 54.49.8 %
Popularity 12.0.27 %
Breadth 34.19% of maps
Counter safety 33.31.0 %
Star rate 45.22.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 54th means “better than 54% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 20 days. 6 earlier days are left out — below 192 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 53.3% from 625 appearances08/06 — 31.5% from 480 appearances08/08 — 53.3% from 225 appearances08/09 — 51.1% from 321 appearances08/10 — 55.7% from 212 appearances08/11 — 55.5% from 1,210 appearances08/12 — 56.2% from 2,061 appearances08/13 — 45.1% from 2,216 appearances08/14 — 45.1% from 2,046 appearances08/15 — 42.8% from 1,678 appearances08/16 — 45.7% from 2,374 appearances08/17 — 52.4% from 1,250 appearances08/18 — 53.4% from 848 appearances08/19 — 57.4% from 802 appearances08/20 — 48.4% from 794 appearances08/21 — 54.8% from 314 appearances08/22 — 54.2% from 216 appearances08/23 — 56.6% from 371 appearances08/24 — 65.4% from 489 appearances08/25 — 56.4% from 335 appearances
53.3%08/05 56.4%08/25

Pick rate

08/05 — 0.6% from 625 appearances08/06 — 0.4% from 480 appearances08/08 — 0.3% from 225 appearances08/09 — 0.3% from 321 appearances08/10 — 0.3% from 212 appearances08/11 — 0.4% from 1,210 appearances08/12 — 0.5% from 2,061 appearances08/13 — 0.2% from 2,216 appearances08/14 — 0.2% from 2,046 appearances08/15 — 0.2% from 1,678 appearances08/16 — 0.3% from 2,374 appearances08/17 — 0.2% from 1,250 appearances08/18 — 0.2% from 848 appearances08/19 — 0.2% from 802 appearances08/20 — 0.3% from 794 appearances08/21 — 0.3% from 314 appearances08/22 — 0.3% from 216 appearances08/23 — 0.4% from 371 appearances08/24 — 0.4% from 489 appearances08/25 — 0.3% from 335 appearances
0.6%08/05 0.3%08/25

On which maps

Gem Grab

Where this brawler works. Filtered to Gem Grab: 19 of 165 maps.

MapWin rateGamesTrust
Local Restaurants Gem Grab 63.5%
616 51
Bottom Two Gem Grab 59.6%
794 55
Ancestral Roots Gem Grab 59.2%
737 54
ATLAS Gem Grab 56.2%
2885 74
Let Me Dance Gem Grab 60.4%
480 48
Open Space Gem Grab 56.6%
1236 62
Picturesque Gem Grab 55.8%
720 54
On a Roll Gem Grab 57.2%
416 45
Snake Pit Gem Grab 55.3%
477 47
Gem Fort Gem Grab 54.0%
602 51
Undermine Gem Grab 54.1%
377 44
Afterparty Gem Grab 53.4%
423 46
Whisper Vale Gem Grab 54.2%
251 38
Deathcap Trap Gem Grab 50.9%
454 47
Stardust Storm Gem Grab 46.5%
817 55
Crystal Arcade Gem Grab 46.0%
124 27
Double Swoosh Gem Grab 41.8%
2330 71
Hard Rock Mine Gem Grab 40.5%
3933 79
Deep Diner Gem Grab 40.4%
1434 64

Against whom

Direct duels in Gem Grab: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 34.2% against R-T in Hot Zone. On average the worst case sits at 29.0%.

Counters

Chuck counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 64.1% 301 games Carl 62.1% 87 games Griff 52.0% 560 games Edgar 49.8% 968 games Bo 51.3% 433 games Clancy 62.1% 66 games

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 20 35.0% 65.0%
2 ドラえもん Mythic 28 34.9% 57.1%
3 ^^ Diamond 32 34.4% 53.1%
4 forse sono Gesù Legendary 22 34.3% 59.1%
5 キョウイチ丸 Diamond 60 33.8% 45.0%