My roster

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EN

Chuck

Damage Dealer Mythic Ranked · Silver
63.3%Win rate across all maps
4,727Games
82Trust Score
2. of 105Rank by score
−12.5Skill bonus

Best map: Safe(r) Zone with 73.7% from 748 games.

Wins late — in Heist 16.7 points better in long rounds than in short ones (67.6% against 51.0%, split at 87 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 34.BreadthCounter safetyStar rate
Win rate 98.63.3 %
Popularity 34.0.38 %
Breadth 71.27% of maps
Counter safety 51.28.3 %
Star rate 99.44.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/20 — 62.7% from 849 appearances08/21 — 62.9% from 747 appearances08/22 — 61.7% from 640 appearances08/23 — 62.9% from 628 appearances08/24 — 65.0% from 964 appearances08/25 — 64.8% from 788 appearances08/26 — 54.1% from 111 appearances
62.7%08/20 54.1%08/26

Pick rate

08/20 — 0.3% from 849 appearances08/21 — 0.4% from 747 appearances08/22 — 0.4% from 640 appearances08/23 — 0.4% from 628 appearances08/24 — 0.4% from 964 appearances08/25 — 0.4% from 788 appearances08/26 — 0.2% from 111 appearances
0.3%08/20 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.5 — punishes weak opponents: from Silver to Masters the win rate drops by 12.5 points (regression 60.9% to 48.4%). Higher up he gets outplayed.

Silver — 63.4% from 4,829 gamesGold — 58.5% from 104,840 gamesDiamond — 54.3% from 81,200 gamesMythic — 54.0% from 274,283 gamesLegendary — 50.1% from 88,395 gamesMasters — 49.4% from 1,807 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Safe(r) Zone Heist 73.7%
748 54
Safe Zone Heist 72.9%
760 54
Bridge Too Far Heist 65.9%
693 53
Hot Potato Heist 63.0%
692 53
Kaboom Canyon Heist 60.2%
527 49
Ring of Fire Hot Zone 65.7%
134 28
Dueling Beetles Hot Zone 62.7%
142 29
Open Business Hot Zone 56.7%
127 28
Pit Stop Heist 50.8%
262 38
Shooting Star Bounty 66.7%
33 7
Belle's Rock Knockout 55.6%
36 9
Rustic Arcade Gem Grab 50.8%
65 18
Layer Cake Bounty 57.1%
21 1
Undermine Gem Grab 51.0%
49 13
Parallel Plays Hot Zone 48.1%
54 15
New Horizons Knockout 48.0%
25 3
Out in the Open Knockout 47.2%
36 9
Hard Rock Mine Gem Grab 46.2%
39 10
Double Swoosh Gem Grab 45.5%
33 7
Flaring Phoenix Knockout 44.4%
36 9
Sneaky Fields Brawl Ball 38.9%
18 0
Triple Dribble Brawl Ball 35.7%
14 0
Dry Season Bounty 39.0%
41 11
Center Stage Brawl Ballprev. season 34.8%
23 2
Gem Fort Gem Grab 39.7%
68 18
Hideout Bounty 29.6%
27 4
Spiraling Out Brawl Ball 14.3%
14 0

Who beats Chuck and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 forse sono Gesù Legendary 24 35.0% 62.5%
2 Slayer🍥 Masters 20 34.6% 65.0%
3 ドラえもん Mythic 28 34.5% 57.1%
4 ^^ Diamond 35 33.9% 51.4%
5 キョウイチ丸 Diamond 61 33.3% 44.3%