My roster

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EN

Chuck

Damage Dealer Mythic All games Heist
57.9%Win rate in Heist
61,490Games
100Trust Score
12. of 106Rank in Heist

Best map: In the Liminal with 62.7% from 2,731 games.

Trophy Roadchange

Profile

Win ratePopularityBreadth 34.Counter safetyStar rate
Win rate 87.57.9 %
Popularity 92.2.83 %
Breadth 34.19% of maps
Counter safety 88.42.8 %
Star rate 99.50.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 20 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/03 — 55.9% from 1,068 appearances08/04 — 55.9% from 598 appearances08/05 — 53.3% from 2,587 appearances08/07 — 60.2% from 480 appearances08/09 — 56.8% from 502 appearances08/10 — 60.1% from 1,805 appearances08/11 — 56.3% from 4,444 appearances08/12 — 54.3% from 1,956 appearances08/13 — 56.0% from 4,642 appearances08/14 — 58.8% from 4,124 appearances08/15 — 59.2% from 11,502 appearances08/16 — 55.8% from 1,368 appearances08/17 — 56.2% from 3,355 appearances08/18 — 58.1% from 1,618 appearances08/19 — 57.6% from 8,624 appearances08/20 — 56.8% from 2,571 appearances08/21 — 58.0% from 2,417 appearances08/23 — 61.6% from 3,038 appearances08/24 — 58.1% from 515 appearances08/25 — 63.4% from 2,952 appearances
55.9%08/03 63.4%08/25

Pick rate

08/03 — 4.3% from 1,068 appearances08/04 — 2.2% from 598 appearances08/05 — 2.3% from 2,587 appearances08/07 — 4.5% from 480 appearances08/09 — 3.2% from 502 appearances08/10 — 5.4% from 1,805 appearances08/11 — 5.0% from 4,444 appearances08/12 — 3.4% from 1,956 appearances08/13 — 3.0% from 4,642 appearances08/14 — 6.0% from 4,124 appearances08/15 — 5.9% from 11,502 appearances08/16 — 2.1% from 1,368 appearances08/17 — 2.0% from 3,355 appearances08/18 — 3.2% from 1,618 appearances08/19 — 2.0% from 8,624 appearances08/20 — 1.1% from 2,571 appearances08/21 — 1.5% from 2,417 appearances08/23 — 2.9% from 3,038 appearances08/24 — 2.4% from 515 appearances08/25 — 2.5% from 2,952 appearances
4.3%08/03 2.5%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 8 of 165 maps.

MapWin rateGamesTrust
Hot Potato Heist 59.1%
17164 100
Eating Good! Heist 59.0%
6027 85
Hot Tubs Heist 58.6%
9616 92
Jedna Heist 58.0%
10086 93
Quintillion Heist 55.8%
15822 100
Photic Doom Heist 57.0%
2738 74
Bridge Too Far Heist 66.7%
15 0
Kaboom Canyon Heist 46.7%
15 0

Against whom

Direct duels in Heist: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 34.2% against R-T in Hot Zone. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 65.5% 19,423 games Jessie 63.0% 9,487 games 8-Bit 62.0% 13,957 games Edgar 60.6% 24,021 games Carl 61.0% 4,975 games Nita 59.5% 5,962 games

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 20 35.0% 65.0%
2 ドラえもん Mythic 28 34.9% 57.1%
3 ^^ Diamond 32 34.4% 53.1%
4 forse sono Gesù Legendary 22 34.3% 59.1%
5 キョウイチ丸 Diamond 60 33.8% 45.0%