Best map: Safe(r) Zone with 58.4% from 1,206 games.
Wins late — in Heist 16.7 points better in long rounds than in short ones (67.6% against 51.0%, split at 87 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/05 to 08/18, 9 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −11.4 — punishes weak opponents: from Gold to Legendary the win rate drops by 11.4 points (regression 49.0% to 37.6%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 30 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
42.9% | 2177 | 70 | ||
Belle's Rock prev. season |
42.3% | 2168 | 70 | ||
New Horizons prev. season |
40.5% | 1135 | 60 | ||
Out in the Open prev. season |
33.3% | 1183 | 61 |
Direct duels in Knockout: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.6% against R-T in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Gus
66.3%
89 games
Brock
52.8%
587 games
Grom
64.4%
73 games
Edgar
51.3%
487 games
Lily
57.0%
100 games
Piper
51.7%
294 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Slayer🍥 | Masters | 20 | 34.8% | 65.0% |
| 2 | ドラえもん | Mythic | 28 | 34.7% | 57.1% |
| 3 | ^^ | Diamond | 34 | 34.4% | 52.9% |
| 4 | forse sono Gesù | Legendary | 22 | 34.1% | 59.1% |
| 5 | キョウイチ丸 | Diamond | 61 | 33.5% | 44.3% |