My roster

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EN

Chuck

Damage Dealer Mythic Ranked · Silver Knockout
48.4%Win rate in Knockout
122Games
27Trust Score
55. of 105Rank in Knockout
−11.3Skill bonus

Best map: Safe(r) Zone with 73.5% from 729 games.

Wins late — in Heist 16.6 points better in long rounds than in short ones (67.9% against 51.2%, split at 87 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 7.BreadthCounter safetyStar rate
Win rate 56.48.4 %
Popularity 7.0.07 %
Breadth 70.27% of maps
Counter safety 77.39.2 %
Star rate 20.17.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −11.3 — punishes weak opponents: from Gold to Legendary the win rate drops by 11.3 points (regression 49.0% to 37.7%). Higher up he gets outplayed.

Gold — 48.5% from 1,533 gamesDiamond — 45.8% from 2,104 gamesMythic — 41.4% from 5,299 gamesLegendary — 37.6% from 1,349 games
GoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Silver). Filtered to Knockout: 4 of 27 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 52.9%
34 8
New Horizons Knockout 47.8%
23 2
Out in the Open Knockout 47.1%
34 8
Flaring Phoenix Knockout 45.2%
31 7

Against whom

Direct duels in Knockout: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.6% against R-T in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Gus 66.3% 89 games Brock 53.1% 576 games Grom 65.3% 72 games Edgar 51.0% 478 games Lily 58.3% 96 games Piper 51.9% 291 games

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 20 35.1% 65.0%
2 ドラえもん Mythic 28 34.9% 57.1%
3 ^^ Diamond 34 34.6% 52.9%
4 forse sono Gesù Legendary 22 34.3% 59.1%
5 キョウイチ丸 Diamond 60 33.9% 45.0%