My roster

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EN

Chuck

Damage Dealer Mythic Ranked · Gold
58.5%Win rate across all maps
97,981Games
100Trust Score
5. of 105Rank by score
−12.5Skill bonus

Best map: Safe(r) Zone with 65.8% from 18,413 games.

Wins late — in Heist 16.6 points better in long rounds than in short ones (67.9% against 51.2%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 66.BreadthCounter safetyStar rate
Win rate 95.58.5 %
Popularity 66.0.79 %
Breadth 73.27% of maps
Counter safety 84.32.7 %
Star rate 99.44.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 64.4% from 146 appearances08/05 — 63.5% from 507 appearances08/06 — 63.9% from 332 appearances08/20 — 60.5% from 20,409 appearances08/21 — 59.7% from 17,941 appearances08/22 — 56.9% from 14,016 appearances08/23 — 57.3% from 11,867 appearances08/24 — 58.1% from 19,596 appearances08/25 — 57.1% from 14,151 appearances
64.4%08/04 57.1%08/25

Pick rate

08/04 — 0.3% from 146 appearances08/05 — 0.4% from 507 appearances08/06 — 0.4% from 332 appearances08/20 — 0.8% from 20,409 appearances08/21 — 0.8% from 17,941 appearances08/22 — 0.9% from 14,016 appearances08/23 — 0.8% from 11,867 appearances08/24 — 0.8% from 19,596 appearances08/25 — 0.7% from 14,151 appearances
0.3%08/04 0.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.5 — punishes weak opponents: from Silver to Masters the win rate drops by 12.5 points (regression 60.9% to 48.5%). Higher up he gets outplayed.

Silver — 63.3% from 4,472 gamesGold — 58.5% from 99,225 gamesDiamond — 54.4% from 78,935 gamesMythic — 54.1% from 272,771 gamesLegendary — 50.1% from 87,747 gamesMasters — 49.5% from 1,803 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe(r) Zone Heist 65.8%
18413 100
Safe Zone Heist 64.7%
18242 100
Bridge Too Far Heist 58.3%
16088 100
Ring of Fire Hot Zone 59.7%
2929 75
Open Business Hot Zone 56.9%
2584 73
Hot Potato Heist 55.3%
15230 99
Kaboom Canyon Heist 54.8%
10602 94
Dueling Beetles Hot Zone 55.6%
2557 73
Rustic Arcade Gem Grab 49.5%
880 57
Flaring Phoenix Knockout 48.7%
1111 60
Belle's Rock Knockout 48.9%
951 58
Shooting Star Bounty 49.3%
673 53
Layer Cake Bounty 49.6%
548 50
Hard Rock Mine Gem Grab 48.9%
611 51
Undermine Gem Grab 47.9%
950 58
Gem Fort Gem Grab 46.6%
671 53
Double Swoosh Gem Grab 46.0%
985 58
Dry Season Bounty 46.1%
575 50
Hideout Bounty 45.7%
558 50
Crystal Arcade Gem Grabprev. season 44.3%
2727 74
Deathcap Trap Gem Grabprev. season 44.2%
2500 72
Parallel Plays Hot Zone 44.4%
784 55
New Horizons Knockout 44.5%
560 50
Out in the Open Knockout 44.0%
618 51
Pit Stop Heist 40.8%
3867 79
Pinball Dreams Brawl Ballprev. season 36.9%
759 54
Spiraling Out Brawl Ball 34.2%
278 39
Triple Dribble Brawl Ballprev. season 31.7%
600 51
Sneaky Fields Brawl Ballprev. season 31.2%
555 50
Center Stage Brawl Ballprev. season 29.4%
918 57

Who beats Chuck and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 20 35.0% 65.0%
2 ドラえもん Mythic 28 34.9% 57.1%
3 ^^ Diamond 32 34.4% 53.1%
4 forse sono Gesù Legendary 22 34.3% 59.1%
5 キョウイチ丸 Diamond 60 33.8% 45.0%