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EN

Chuck

Damage Dealer Mythic Ranked · Masters
49.5%Win rate across all maps
1,803Games
67Trust Score
73. of 105Rank by score
−12.5Skill bonus

Best map: Ring of Fire with 51.3% from 3,165 games.

Wins late — in Heist 16.6 points better in long rounds than in short ones (67.9% against 51.2%, split at 87 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win rate 22.PopularityBreadthCounter safetyStar rate
Win rate 22.49.5 %
Popularity 60.0.67 %
Breadth 40.7% of maps
Counter safety 57.28.8 %
Star rate 99.44.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 10 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 63.3% from 120 appearances08/05 — 57.7% from 220 appearances08/06 — 55.7% from 176 appearances08/08 — 40.4% from 99 appearances08/09 — 53.7% from 82 appearances08/10 — 47.7% from 241 appearances08/11 — 46.6% from 208 appearances08/12 — 45.7% from 116 appearances08/13 — 37.5% from 72 appearances08/18 — 42.5% from 80 appearances
63.3%08/04 42.5%08/18

Pick rate

08/04 — 0.3% from 120 appearances08/05 — 0.4% from 220 appearances08/06 — 0.4% from 176 appearances08/08 — 0.4% from 99 appearances08/09 — 0.3% from 82 appearances08/10 — 0.5% from 241 appearances08/11 — 0.3% from 208 appearances08/12 — 0.4% from 116 appearances08/13 — 0.4% from 72 appearances08/18 — 0.4% from 80 appearances
0.3%08/04 0.4%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.5 — punishes weak opponents: from Silver to Masters the win rate drops by 12.5 points (regression 60.9% to 48.4%). Higher up he gets outplayed.

Silver — 63.5% from 4,561 gamesGold — 58.5% from 100,266 gamesDiamond — 54.4% from 79,318 gamesMythic — 54.1% from 273,121 gamesLegendary — 50.1% from 87,846 gamesMasters — 49.5% from 1,803 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 51.3%
3165 76
Safe Zone Heistprev. season 53.0%
592 51
Kaboom Canyon Heist 47.2%
1080 60
Parallel Plays Hot Zoneprev. season 45.9%
1214 61
Bridge Too Far Heist 43.9%
1074 60
Hot Potato Heist 39.3%
994 58
Center Stage Brawl Ballprev. season 23.7%
650 52

Who beats Chuck and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 20 35.1% 65.0%
2 ^^ Diamond 33 34.9% 54.5%
3 ドラえもん Mythic 28 34.9% 57.1%
4 forse sono Gesù Legendary 22 34.3% 59.1%
5 キョウイチ丸 Diamond 60 33.9% 45.0%