For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 70 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Clancy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Kaze
56.1%
383 games
Tick
55.7%
409 games
Brock
52.1%
731 games
Piper
53.2%
472 games
Bolt
59.2%
130 games
Willow
55.2%
252 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 591 | 44.0% | 48.4% |
| 2 | Nii, vcs sao | Masters | 24 | 41.9% | 79.2% |
| 3 | ꪖꪗꪶꫀꪀ’🤍 | Legendary | 48 | 41.8% | 62.5% |
| 4 | まったりさん | Legendary | 43 | 41.3% | 62.8% |
| 5 | VN|Donut🍩 | Legendary | 26 | 41.1% | 73.1% |