My roster

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Clancypre-patch

Damage Dealer Mythic Trophies Knockout
55.0%Win rate in Knockout
21,741Games
100Trust Score
61. of 106Rank in Knockout

Best map: Match 1123581321 with 62.2% from 16,665 games.

Profile

Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadthCounter safety 1.Star rate
Win rate 38.55.0 %
Popularity 37.0.18 %
Breadth 47.26% of maps
Counter safety 1.10.3 %
Star rate 98.≈ 33.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 47th means “better than 47% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 09/03, 25 days. 4 earlier days are left out — below 252 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 09/03.

Win rate

08/06 — 54.3% from 1,108 appearances08/11 — 49.4% from 348 appearances08/12 — 55.6% from 408 appearances08/13 — 48.5% from 1,142 appearances08/14 — 46.2% from 1,416 appearances08/15 — 48.7% from 2,084 appearances08/16 — 52.1% from 2,516 appearances08/17 — 57.1% from 1,046 appearances08/18 — 51.3% from 431 appearances08/19 — 51.6% from 510 appearances08/20 — 49.2% from 655 appearances08/21 — 59.1% from 281 appearances08/22 — 55.7% from 298 appearances08/23 — 58.9% from 350 appearances08/24 — 59.3% from 491 appearances08/25 — 65.1% from 608 appearances08/26 — 62.9% from 961 appearances08/27 — 64.7% from 1,097 appearances08/28 — 64.0% from 1,026 appearances08/29 — 61.7% from 941 appearances08/30 — 61.8% from 791 appearances08/31 — 57.8% from 635 appearances09/01 — 49.5% from 630 appearances09/02 — 54.8% from 777 appearances09/03 — 54.0% from 389 appearances
54.3%08/06 54.0%09/03

Pick rate

08/06 — 0.2% from 1,108 appearances08/11 — 0.1% from 348 appearances08/12 — 0.1% from 408 appearances08/13 — 0.2% from 1,142 appearances08/14 — 0.2% from 1,416 appearances08/15 — 0.1% from 2,084 appearances08/16 — 0.2% from 2,516 appearances08/17 — 0.1% from 1,046 appearances08/18 — 0.1% from 431 appearances08/19 — 0.1% from 510 appearances08/20 — 0.2% from 655 appearances08/21 — 0.1% from 281 appearances08/22 — 0.1% from 298 appearances08/23 — 0.1% from 350 appearances08/24 — 0.1% from 491 appearances08/25 — 0.1% from 608 appearances08/26 — 0.1% from 961 appearances08/27 — 0.1% from 1,097 appearances08/28 — 0.1% from 1,026 appearances08/29 — 0.1% from 941 appearances08/30 — 0.1% from 791 appearances08/31 — 0.1% from 635 appearances09/01 — 0.1% from 630 appearances09/02 — 0.1% from 777 appearances09/03 — 0.1% from 389 appearances
0.2%08/06 0.1%09/03

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 19 of 176 maps. The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.

MapWin rateGamesTrust
Konnakol Knockout 58.3%
4461 81
Think Ahead Knockout 60.9%
926 57
Leaping Dogs Knockout 59.8%
1239 62
Opening Move Knockout 61.0%
798 55
Belle's Rock Knockout 59.2%
1585 65
Crab Claws Knockout 58.3%
1197 61
Out in the Open Knockout 57.4%
1170 61
Goldarm Gulch Knockout 57.8%
687 53
Jungle Top Knockout 55.4%
1828 68
Please Remain Standing Knockout 56.6%
870 56
Double Decker Knockout 60.8%
301 41
Streets with No Name Knockout 53.0%
1232 62
New Perspective Knockout 54.5%
415 45
Chivalry Knockout 50.7%
1089 60
Healthy Middle Ground Knockout 68.8%
32 7
Split Difference Knockout 46.9%
1784 67
Close Call Knockout 46.3%
902 57
Flowing Springs Knockout 45.1%
890 57
Deep End Knockout 18.2%
335 42

Against whom

Direct duels in Knockout: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 10.3% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 52.6% 580 games Tick 53.7% 188 games Gray 56.4% 110 games Najia 58.8% 68 games Brock 49.6% 522 games Kaze 50.7% 217 games

Who plays him best soon

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ☣☢$#@#Z@N☢☣ Legendary 619 44.6% 48.9%
2 Nii, vcs sao Masters 26 43.0% 80.8%
3 ꪖꪗꪶꫀꪀ’🤍 Legendary 51 41.6% 60.8%
4 まったりさん Legendary 43 41.4% 62.8%
5 VN|Donut🍩 Legendary 26 41.2% 73.1%