Best map: Match 1123581321 with 61.8% from 13,269 games.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/31, 26 days. 3 earlier days are left out — below 195 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 166 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Konnakol ![]() |
58.3% | 4410 | 81 | ||
Think Ahead ![]() |
61.1% | 917 | 57 | ||
Belle's Rock ![]() |
59.3% | 1581 | 65 | ||
Opening Move ![]() |
60.8% | 784 | 55 | ||
Leaping Dogs ![]() |
59.6% | 1118 | 60 | ||
Crab Claws ![]() |
59.4% | 965 | 58 | ||
Out in the Open ![]() |
58.0% | 1143 | 61 | ||
Goldarm Gulch ![]() |
57.9% | 684 | 53 | ||
Jungle Top ![]() |
55.3% | 1820 | 67 | ||
Double Decker ![]() |
61.1% | 298 | 40 | ||
Please Remain Standing ![]() |
56.2% | 520 | 49 | ||
New Perspective ![]() |
53.4% | 399 | 45 | ||
Chivalry ![]() |
52.1% | 526 | 49 | ||
Streets with No Name ![]() |
50.9% | 741 | 54 | ||
Healthy Middle Ground ![]() |
64.7% | 34 | 8 | ||
Split Difference ![]() |
46.8% | 1783 | 67 | ||
Close Call ![]() |
46.3% | 902 | 57 | ||
Flowing Springs ![]() |
45.1% | 890 | 57 | ||
Flaring Phoenix ![]() |
27.3% | 44 | 12 | ||
Deep End ![]() |
18.2% | 335 | 42 |
Direct duels in Knockout: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 9.9% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Clancy runs in 1 circle — whoever Clancy beats beats someone who in turn beats Clancy. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
52.4%
452 games
Trunk
59.8%
82 games
Tick
54.7%
148 games
Brock
50.7%
402 games
Gray
58.3%
72 games
Kaze
50.6%
176 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 474 | 43.3% | 48.3% |
| 2 | ꪖꪗꪶꫀꪀ’🤍 | Legendary | 43 | 41.5% | 65.1% |
| 3 | ⁿᵒ🎭ᵀᵉᵃᵐ 🥀 | Legendary | 41 | 39.9% | 61.0% |
| 4 | まったりさん | Mythic | 41 | 39.9% | 61.0% |
| 5 | 山田 | Legendary | 70 | 39.4% | 52.9% |