For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Eating Good!. 08/18 to 08/31, 4 days. 2 earlier days are left out — below 104 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/18 and 08/31.
Direct duels in Heist: how Clancy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
62.1%
2,728 games
Mico
58.2%
1,448 games
Chuck
56.6%
1,180 games
Carl
58.0%
495 games
Bolt
59.8%
259 games
Bibi
57.1%
352 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 466 | 43.2% | 48.3% |
| 2 | ꪖꪗꪶꫀꪀ’🤍 | Legendary | 43 | 41.5% | 65.1% |
| 3 | ⁿᵒ🎭ᵀᵉᵃᵐ 🥀 | Legendary | 41 | 39.8% | 61.0% |
| 4 | まったりさん | Mythic | 41 | 39.8% | 61.0% |
| 5 | 山田 | Legendary | 70 | 39.3% | 52.9% |