For Knockout, this map's mode — duels and star rates are available per mode, not per map.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Only Deep End. 08/14 to 08/16, 3 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/14 and 08/16.
Direct duels in Knockout: how Clancy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Deep End. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
52.8%
436 games
Trunk
60.3%
78 games
Brock
50.9%
385 games
Tick
54.1%
146 games
Gray
59.4%
64 games
Kaze
50.3%
171 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 455 | 42.6% | 47.7% |
| 2 | ꪖꪗꪶꫀꪀ’🤍 | Legendary | 43 | 41.2% | 65.1% |
| 3 | まったりさん | Mythic | 41 | 39.5% | 61.0% |
| 4 | ⁿᵒ🎭ᵀᵉᵃᵐ 🥀 | Legendary | 37 | 39.3% | 62.2% |
| 5 | 𝐉𝐚𝐧𝐤 | Legendary | 21 | 38.4% | 71.4% |