There are barely any games for this brawler on Pit Stop — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
Direct duels in Heist: how Clancy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
62.7%
914 games
Mico
61.3%
685 games
Chuck
58.4%
454 games
Kaze
53.7%
884 games
Edgar
50.7%
1,367 games
Trunk
55.6%
187 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 112 | 39.9% | 51.8% |
| 2 | まったりさん | Mythic | 38 | 37.8% | 60.5% |
| 3 | パピコの穴 | Diamond | 22 | 35.7% | 63.6% |
| 4 | れい。 | Diamond | 26 | 35.1% | 57.7% |
| 5 | 山田 | Mythic | 29 | 33.3% | 48.3% |