For Knockout, this map's mode — duels and star rates are available per mode, not per map.
Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Knockout: how Clancy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Opening Move. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
54.2%
177 games
Kaze
51.4%
72 games
Piper
48.1%
79 games
Tick
47.7%
65 games
Willow
46.7%
60 games
Nori
45.7%
92 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 112 | 39.6% | 51.8% |
| 2 | まったりさん | Mythic | 38 | 37.2% | 60.5% |
| 3 | パピコの穴 | Mythic | 22 | 35.1% | 63.6% |
| 4 | れい。 | Diamond | 26 | 34.6% | 57.7% |
| 5 | 山田 | Mythic | 34 | 33.6% | 50.0% |