For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Wall Hugging. 08/08 to 08/19, 4 days. 2 earlier days are left out — below 106 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/08 and 08/19.
Direct duels in Bounty: how Clancy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Wall Hugging. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Tick
56.8%
315 games
Willow
58.5%
200 games
Kaze
55.8%
328 games
Piper
53.7%
363 games
Bolt
60.0%
105 games
Mortis
54.0%
265 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 455 | 42.6% | 47.7% |
| 2 | ꪖꪗꪶꫀꪀ’🤍 | Legendary | 43 | 41.3% | 65.1% |
| 3 | まったりさん | Mythic | 41 | 39.6% | 61.0% |
| 4 | ⁿᵒ🎭ᵀᵉᵃᵐ 🥀 | Legendary | 37 | 39.4% | 62.2% |
| 5 | 山田 | Legendary | 67 | 39.4% | 53.7% |