Best map: CYBERBOSS BROCK with 74.6% from 2,913 games.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/30, 26 days. 3 earlier days are left out — below 187 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 166 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Konnakol ![]() |
58.2% | 4338 | 80 | ||
Think Ahead ![]() |
61.0% | 912 | 57 | ||
Belle's Rock ![]() |
59.2% | 1572 | 65 | ||
Opening Move ![]() |
60.8% | 765 | 55 | ||
Leaping Dogs ![]() |
58.8% | 901 | 57 | ||
Out in the Open ![]() |
57.5% | 1069 | 60 | ||
Crab Claws ![]() |
59.4% | 567 | 50 | ||
Goldarm Gulch ![]() |
58.0% | 681 | 53 | ||
Double Decker ![]() |
61.1% | 298 | 40 | ||
Jungle Top ![]() |
54.9% | 1798 | 67 | ||
Please Remain Standing ![]() |
56.0% | 518 | 49 | ||
New Perspective ![]() |
53.1% | 397 | 45 | ||
Streets with No Name ![]() |
50.9% | 740 | 54 | ||
Chivalry ![]() |
51.7% | 513 | 49 | ||
Healthy Middle Ground ![]() |
64.7% | 34 | 8 | ||
Split Difference ![]() |
46.8% | 1781 | 67 | ||
Close Call ![]() |
46.3% | 902 | 57 | ||
Flowing Springs ![]() |
45.2% | 888 | 57 | ||
Flaring Phoenix ![]() |
27.3% | 44 | 12 | ||
Deep End ![]() |
18.3% | 333 | 42 |
Direct duels in Knockout: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 9.6% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
53.0%
402 games
Trunk
60.5%
76 games
Brock
51.7%
362 games
Tick
53.6%
138 games
Gray
58.7%
63 games
Piper
49.1%
173 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 411 | 43.1% | 48.7% |
| 2 | ꪖꪗꪶꫀꪀ’🤍 | Legendary | 40 | 40.5% | 65.0% |
| 3 | まったりさん | Mythic | 41 | 39.4% | 61.0% |
| 4 | ⁿᵒ🎭ᵀᵉᵃᵐ 🥀 | Legendary | 37 | 39.2% | 62.2% |
| 5 | 𝐉𝐚𝐧𝐤 | Legendary | 21 | 38.2% | 71.4% |