Best map: Gem Fort with 61.1% from 578 games.
Wins late — in Brawl Ball 27.0 points better in long rounds than in short ones (63.4% against 36.4%, split at 89 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/04 to 08/21, 5 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.3 — rewards skill: from Bronze to Legendary the win rate climbs by 10.3 points (regression 44.2% to 54.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort ![]() |
61.1% | 578 | 50 | ||
Undermine ![]() |
60.5% | 626 | 52 | ||
Double Swoosh ![]() |
59.4% | 715 | 54 | ||
Rustic Arcade ![]() |
57.6% | 340 | 42 | ||
Hard Rock Mine ![]() |
54.8% | 522 | 49 | ||
Pinball Dreams ![]() |
54.2% | 603 | 51 | ||
Spiraling Out ![]() |
51.8% | 606 | 51 | ||
Sneaky Fields ![]() |
49.3% | 534 | 49 | ||
Center Stage ![]() |
47.8% | 628 | 52 | ||
Deathcap Trap prev. season |
56.7% | 30 | 6 | ||
Ring of Fire ![]() |
46.0% | 389 | 44 | ||
Triple Dribble ![]() |
45.8% | 496 | 48 | ||
Crystal Arcade prev. season |
51.9% | 27 | 4 | ||
Kaboom Canyon ![]() |
45.8% | 310 | 41 | ||
Open Business ![]() |
45.0% | 424 | 46 | ||
Dueling Beetles ![]() |
44.1% | 390 | 44 | ||
Layer Cake ![]() |
36.2% | 185 | 33 | ||
Hot Potato ![]() |
36.0% | 325 | 42 | ||
Safe(r) Zone ![]() |
33.0% | 230 | 37 | ||
Safe Zone ![]() |
30.2% | 232 | 37 | ||
Hideout ![]() |
27.6% | 170 | 32 | ||
Pit Stop ![]() |
30.0% | 257 | 38 | ||
Parallel Plays ![]() |
27.6% | 196 | 34 | ||
Shooting Star ![]() |
22.0% | 159 | 31 | ||
Bridge Too Far ![]() |
23.1% | 212 | 35 | ||
Dry Season ![]() |
21.1% | 175 | 32 | ||
Out in the Open ![]() |
15.0% | 167 | 32 | ||
New Horizons ![]() |
11.7% | 137 | 29 | ||
Belle's Rock ![]() |
12.3% | 146 | 30 | ||
Flaring Phoenix ![]() |
9.6% | 136 | 29 |
Direct duels in Knockout: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 10.4% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.
Clancy counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
54.1%
61 games
Edgar
20.9%
115 games
Gene
9.4%
64 games
Byron
11.0%
91 games
Squeak
0.0%
70 games
Griff
7.4%
95 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | まったりさん | Mythic | 31 | 35.6% | 61.3% |
| 2 | れい。 | Diamond | 25 | 33.3% | 56.0% |
| 3 | VN|Tây⚡️🇻🇳 | Diamond | 36 | 31.5% | 44.4% |