Wins late — in Brawl Ball 21.5 points better in long rounds than in short ones (66.0% against 44.5%, split at 112 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.5 — punishes weak opponents: from Diamond to Legendary the win rate drops by 7.5 points (regression 59.1% to 51.6%). Higher up he gets outplayed.
Direct duels in Gem Grab: how Clancy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed for Diamond.
Not enough data yet.
Not enough data yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Diamond yet.
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.