Wins late — in Brawl Ball 22.4 points better in long rounds than in short ones (63.4% against 41.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Only Safe Zone. 08/05 to 08/15, 5 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/15.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Heist: how Clancy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
62.6%
948 games
Mico
61.1%
707 games
Chuck
59.2%
473 games
Kaze
53.8%
918 games
Edgar
51.0%
1,424 games
Trunk
56.4%
195 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 112 | 39.8% | 51.8% |
| 2 | まったりさん | Mythic | 38 | 37.6% | 60.5% |
| 3 | パピコの穴 | Diamond | 22 | 35.5% | 63.6% |
| 4 | れい。 | Diamond | 26 | 35.0% | 57.7% |
| 5 | 山田 | Mythic | 29 | 33.1% | 48.3% |