My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Clancy

Damage Dealer Mythic Ranked · Mythic Triple Dribble Brawl Ball
51.9%Win rate on Triple Dribble
18,767Games here
2.5%Pick rate
100Trust Score
9. of 105Rank on this map

Wins late — in Brawl Ball 20.8 points better in long rounds than in short ones (64.3% against 43.5%, split at 92 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularity 11.BreadthCounter safetyStar rate
Win rate 29.44.5 %
Popularity 11.0.10 %
Breadth 92.46% of maps
Counter safety 79.42.3 %
Star rate 99.39.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/04 to 08/19, 13 days. 9 earlier days are left out — below 191 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 55.8% from 283 appearances08/05 — 50.2% from 850 appearances08/06 — 50.8% from 516 appearances08/10 — 48.1% from 445 appearances08/11 — 47.7% from 1,621 appearances08/12 — 51.2% from 2,282 appearances08/13 — 52.7% from 2,326 appearances08/14 — 52.7% from 2,006 appearances08/15 — 55.6% from 1,814 appearances08/16 — 52.6% from 1,875 appearances08/17 — 52.8% from 1,903 appearances08/18 — 52.5% from 1,788 appearances08/19 — 50.6% from 478 appearances
55.8%08/04 50.6%08/19

Pick rate

08/04 — 1.2% from 283 appearances08/05 — 0.9% from 850 appearances08/06 — 0.8% from 516 appearances08/10 — 1.0% from 445 appearances08/11 — 1.0% from 1,621 appearances08/12 — 0.9% from 2,282 appearances08/13 — 0.9% from 2,326 appearances08/14 — 0.8% from 2,006 appearances08/15 — 0.8% from 1,814 appearances08/16 — 0.8% from 1,875 appearances08/17 — 0.8% from 1,903 appearances08/18 — 0.9% from 1,788 appearances08/19 — 0.9% from 478 appearances
1.2%08/04 0.9%08/19

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.9 points across the whole range). He plays the same at the bottom as at the top.

Gold — 49.3% from 886 gamesDiamond — 54.1% from 1,626 gamesMythic — 51.9% from 18,767 gamesLegendary — 50.7% from 2,822 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Clancy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Clancy counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 61.6% 851 games Surge 58.7% 821 games Willow 58.9% 665 games Griff 56.5% 1,626 games Nori 59.2% 534 games Emz 56.7% 873 games

Who plays him best

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 まったりさん Mythic 37 36.3% 59.5%
2 ☣☢$#@#Z@N☢☣ Legendary 45 33.8% 48.9%
3 れい。 Diamond 25 33.5% 56.0%
4 VN|Tây⚡️🇻🇳 Diamond 36 31.7% 44.4%
5 100万回生きたえび Mythic 22 30.9% 45.5%