Wins late — in Brawl Ball 27.0 points better in long rounds than in short ones (63.4% against 36.4%, split at 89 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −9.3 — punishes weak opponents: from Gold to Legendary the win rate drops by 9.3 points (regression 60.4% to 51.0%). Higher up he gets outplayed.
Direct duels in Gem Grab: how Clancy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Bolt
77.3%
181 games
Bo
67.1%
237 games
Surge
66.4%
232 games
Emz
64.5%
279 games
Edgar
60.0%
595 games
Trunk
63.3%
245 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | まったりさん | Mythic | 29 | 39.3% | 58.6% |
| 2 | れい。 | Diamond | 25 | 38.1% | 56.0% |
| 3 | VN|Tây⚡️🇻🇳 | Diamond | 30 | 35.4% | 43.3% |