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Clancy

Damage Dealer Mythic Ranked · Mythic Undermine Gem Grab
54.2%Win rate on Undermine
16,211Games here
3.0%Pick rate
100Trust Score
3. of 105Rank on this map
−12.0Skill bonus

Wins late — in Brawl Ball 20.5 points better in long rounds than in short ones (65.4% against 45.0%, split at 93 s). Needs the long round; in a fast game he never arrives.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularity 19.BreadthCounter safetyStar rate
Win rate 50.48.1 %
Popularity 19.0.09 %
Breadth 93.46% of maps
Counter safety 98.46.7 %
Star rate 99.44.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Undermine. 08/04 to 08/22, 17 days. 8 earlier days are left out — below 81 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Win rate

08/04 — 59.4% from 202 appearances08/05 — 50.8% from 779 appearances08/06 — 50.8% from 431 appearances08/07 — 54.8% from 126 appearances08/08 — 57.3% from 89 appearances08/09 — 45.0% from 109 appearances08/10 — 51.9% from 347 appearances08/11 — 56.2% from 1,285 appearances08/12 — 52.4% from 2,030 appearances08/13 — 55.3% from 1,921 appearances08/14 — 54.2% from 1,709 appearances08/15 — 54.6% from 1,755 appearances08/16 — 54.7% from 1,655 appearances08/17 — 55.5% from 1,609 appearances08/18 — 55.8% from 1,370 appearances08/19 — 52.7% from 490 appearances08/22 — 42.4% from 92 appearances
59.4%08/04 42.4%08/22

Pick rate

08/04 — 0.8% from 202 appearances08/05 — 0.9% from 779 appearances08/06 — 0.7% from 431 appearances08/07 — 0.8% from 126 appearances08/08 — 0.6% from 89 appearances08/09 — 0.7% from 109 appearances08/10 — 0.8% from 347 appearances08/11 — 0.8% from 1,285 appearances08/12 — 0.8% from 2,030 appearances08/13 — 0.8% from 1,921 appearances08/14 — 0.7% from 1,709 appearances08/15 — 0.8% from 1,755 appearances08/16 — 0.8% from 1,655 appearances08/17 — 0.7% from 1,609 appearances08/18 — 0.7% from 1,370 appearances08/19 — 1.0% from 490 appearances08/22 — 0.4% from 92 appearances
0.8%08/04 0.4%08/22

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.0 — punishes weak opponents: from Gold to Legendary the win rate drops by 12.0 points (regression 62.2% to 50.2%). Higher up he gets outplayed.

Gold — 63.0% from 1,214 gamesDiamond — 57.3% from 1,840 gamesMythic — 54.2% from 16,211 gamesLegendary — 50.4% from 2,907 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Clancy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 75.6% 509 games Edgar 62.2% 1,719 games Trunk 63.6% 660 games Emz 62.1% 918 games Surge 62.3% 823 games Bo 61.9% 804 games

Who plays him best

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 まったりさん Mythic 37 37.5% 59.5%
2 ☣☢$#@#Z@N☢☣ Legendary 65 37.0% 50.8%
3 れい。 Diamond 26 35.3% 57.7%
4 100万回生きたえび Mythic 24 33.3% 50.0%
5 VN|Tây⚡️🇻🇳 Diamond 36 32.9% 44.4%