Wins late — in Brawl Ball 20.5 points better in long rounds than in short ones (65.4% against 45.0%, split at 93 s). Needs the long round; in a fast game he never arrives.
For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Only Undermine. 08/04 to 08/22, 17 days. 8 earlier days are left out — below 81 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −12.0 — punishes weak opponents: from Gold to Legendary the win rate drops by 12.0 points (regression 62.2% to 50.2%). Higher up he gets outplayed.
Direct duels in Gem Grab: how Clancy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
75.6%
509 games
Edgar
62.2%
1,719 games
Trunk
63.6%
660 games
Emz
62.1%
918 games
Surge
62.3%
823 games
Bo
61.9%
804 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | まったりさん | Mythic | 37 | 37.5% | 59.5% |
| 2 | ☣☢$#@#Z@N☢☣ | Legendary | 65 | 37.0% | 50.8% |
| 3 | れい。 | Diamond | 26 | 35.3% | 57.7% |
| 4 | 100万回生きたえび | Mythic | 24 | 33.3% | 50.0% |
| 5 | VN|Tây⚡️🇻🇳 | Diamond | 36 | 32.9% | 44.4% |