Best map: Crystal Arcade with 64.2% from 798 games.
Wins late — in Brawl Ball 22.4 points better in long rounds than in short ones (63.4% against 41.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
08/20 to 08/25, 6 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +37.2 — rewards skill: from Bronze to Legendary the win rate climbs by 37.2 points (regression 17.5% to 54.7%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dry Season prev. season |
48.3% | 1398 | 64 | ||
Shooting Star prev. season |
47.7% | 973 | 58 | ||
Layer Cake prev. season |
46.8% | 2130 | 70 | ||
Hideout prev. season |
46.4% | 1082 | 60 |
Direct duels in Bounty: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 9.0% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Kaze
62.0%
158 games
Brock
53.6%
252 games
Mortis
57.1%
119 games
Willow
56.1%
98 games
Tick
53.8%
143 games
Nori
51.5%
233 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 117 | 39.6% | 51.3% |
| 2 | まったりさん | Mythic | 38 | 37.4% | 60.5% |
| 3 | パピコの穴 | Mythic | 22 | 35.3% | 63.6% |
| 4 | れい。 | Diamond | 26 | 34.7% | 57.7% |
| 5 | 山田 | Mythic | 34 | 33.8% | 50.0% |