My roster

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EN

Clancy

Damage Dealer Mythic Ranked · Diamond Bounty
48.3%Win rate in Bounty
569Games
50Trust Score
77. of 105Rank in Bounty
+37.2Skill bonus

Best map: Crystal Arcade with 64.2% from 798 games.

Wins late — in Brawl Ball 22.4 points better in long rounds than in short ones (63.4% against 41.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularity 5.BreadthCounter safetyStar rate
Win rate 38.48.3 %
Popularity 5.0.05 %
Breadth 88.47% of maps
Counter safety 8.22.9 %
Star rate 50.21.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 49.4% from 87 appearances08/21 — 51.3% from 115 appearances08/22 — 48.1% from 106 appearances08/23 — 45.2% from 73 appearances08/24 — 49.5% from 111 appearances08/25 — 44.2% from 77 appearances
49.4%08/20 44.2%08/25

Pick rate

08/20 — 0.1% from 87 appearances08/21 — 0.0% from 115 appearances08/22 — 0.1% from 106 appearances08/23 — 0.0% from 73 appearances08/24 — 0.1% from 111 appearances08/25 — 0.1% from 77 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +37.2 — rewards skill: from Bronze to Legendary the win rate climbs by 37.2 points (regression 17.5% to 54.7%). The higher the tier, the better he does.

Bronze — 14.1% from 453 gamesSilver — 19.5% from 663 gamesGold — 37.4% from 1,617 gamesDiamond — 46.0% from 966 gamesMythic — 47.5% from 4,617 gamesLegendary — 46.8% from 836 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Bounty

Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dry Season Bountyprev. season 48.3%
1398 64
Shooting Star Bountyprev. season 47.7%
973 58
Layer Cake Bountyprev. season 46.8%
2130 70
Hideout Bountyprev. season 46.4%
1082 60

Against whom

Direct duels in Bounty: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 9.0% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Kaze 62.0% 158 games Brock 53.6% 252 games Mortis 57.1% 119 games Willow 56.1% 98 games Tick 53.8% 143 games Nori 51.5% 233 games

Who plays him best soon

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ☣☢$#@#Z@N☢☣ Legendary 117 39.6% 51.3%
2 まったりさん Mythic 38 37.4% 60.5%
3 パピコの穴 Mythic 22 35.3% 63.6%
4 れい。 Diamond 26 34.7% 57.7%
5 山田 Mythic 34 33.8% 50.0%