My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Clancy

Damage Dealer Mythic Ranked · Bronze Gem Grab
24.8%Win rate in Gem Grab
613Games
51Trust Score
94. of 103Rank in Gem Grab
−6.9Skill bonus

Best map: Hard Rock Mine with 29.8% from 124 games.

Wins late — in Brawl Ball 22.4 points better in long rounds than in short ones (63.4% against 41.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 8.PopularityBreadthCounter safetyStar rate
Win rate 8.24.8 %
Popularity 55.0.64 %
Breadth 58.20% of maps
Counter safety 98.47.1 %
Star rate 98.45.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 16.5% from 85 appearances08/21 — 46.3% from 67 appearances08/22 — 37.1% from 97 appearances08/23 — 32.9% from 79 appearances08/24 — 15.9% from 138 appearances08/25 — 15.6% from 147 appearances
16.5%08/20 15.6%08/25

Pick rate

08/20 — 0.5% from 85 appearances08/21 — 0.7% from 67 appearances08/22 — 0.7% from 97 appearances08/23 — 0.6% from 79 appearances08/24 — 0.7% from 138 appearances08/25 — 0.7% from 147 appearances
0.5%08/20 0.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.9 — punishes weak opponents: from Bronze to Legendary the win rate drops by 6.9 points (regression 60.3% to 53.4%). Higher up he gets outplayed.

Bronze — 24.6% from 617 gamesSilver — 41.6% from 1,072 gamesGold — 62.6% from 9,135 gamesDiamond — 59.2% from 12,921 gamesMythic — 54.8% from 108,356 gamesLegendary — 51.6% from 19,597 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Bronze). Filtered to Gem Grab: 5 of 28 maps.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 29.8%
124 27
Double Swoosh Gem Grab 25.8%
97 24
Undermine Gem Grab 25.7%
140 29
Rustic Arcade Gem Grab 23.1%
130 28
Gem Fort Gem Grab 19.7%
122 27

Against whom

Direct duels in Gem Grab: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 8.7% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 73.8% 810 games Trunk 65.3% 1,023 games Bo 63.7% 1,431 games Edgar 62.2% 2,973 games Nori 61.6% 1,935 games Surge 62.1% 1,404 games

Who plays him best soon

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ☣☢$#@#Z@N☢☣ Legendary 117 39.5% 51.3%
2 まったりさん Mythic 38 37.3% 60.5%
3 パピコの穴 Mythic 22 35.2% 63.6%
4 れい。 Diamond 26 34.7% 57.7%
5 山田 Mythic 34 33.7% 50.0%