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EN

Clancy

Damage Dealer Mythic Ranked · Diamond Gem Grab
59.2%Win rate in Gem Grab
7,636Games
89Trust Score
2. of 105Rank in Gem Grab
−6.9Skill bonus

Best map: Crystal Arcade with 64.2% from 798 games.

Wins late — in Brawl Ball 22.4 points better in long rounds than in short ones (63.4% against 41.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 54.BreadthCounter safetyStar rate
Win rate 98.59.2 %
Popularity 54.0.54 %
Breadth 88.47% of maps
Counter safety 97.47.5 %
Star rate 98.45.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 13 earlier days are left out — below 191 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 58.9% from 623 appearances08/06 — 64.2% from 478 appearances08/12 — 58.4% from 363 appearances08/13 — 60.1% from 479 appearances08/14 — 58.5% from 501 appearances08/15 — 60.9% from 517 appearances08/16 — 57.1% from 538 appearances08/17 — 55.9% from 674 appearances08/18 — 58.7% from 583 appearances08/20 — 56.9% from 1,121 appearances08/21 — 58.5% from 1,874 appearances08/22 — 58.6% from 1,395 appearances08/23 — 57.3% from 965 appearances08/24 — 61.5% from 1,289 appearances08/25 — 62.6% from 967 appearances
58.9%08/05 62.6%08/25

Pick rate

08/05 — 0.5% from 623 appearances08/06 — 0.4% from 478 appearances08/12 — 0.6% from 363 appearances08/13 — 0.5% from 479 appearances08/14 — 0.5% from 501 appearances08/15 — 0.5% from 517 appearances08/16 — 0.4% from 538 appearances08/17 — 0.5% from 674 appearances08/18 — 0.5% from 583 appearances08/20 — 0.5% from 1,121 appearances08/21 — 0.5% from 1,874 appearances08/22 — 0.6% from 1,395 appearances08/23 — 0.5% from 965 appearances08/24 — 0.6% from 1,289 appearances08/25 — 0.6% from 967 appearances
0.5%08/05 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.9 — punishes weak opponents: from Bronze to Legendary the win rate drops by 6.9 points (regression 60.3% to 53.4%). Higher up he gets outplayed.

Bronze — 24.5% from 625 gamesSilver — 41.6% from 1,086 gamesGold — 62.7% from 9,233 gamesDiamond — 59.2% from 12,992 gamesMythic — 54.8% from 108,425 gamesLegendary — 51.6% from 19,603 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 64.2%
798 55
Double Swoosh Gem Grab 60.9%
2220 70
Gem Fort Gem Grab 60.3%
1665 66
Undermine Gem Grab 58.8%
1610 66
Hard Rock Mine Gem Grab 57.1%
1347 63
Deathcap Trap Gem Grabprev. season 57.2%
694 53
Rustic Arcade Gem Grab 56.7%
794 55

Against whom

Direct duels in Gem Grab: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 8.9% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 74.0% 818 games Trunk 65.3% 1,032 games Bo 63.8% 1,452 games Edgar 62.2% 3,017 games Nori 61.8% 1,970 games Surge 62.1% 1,422 games

Who plays him best soon

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ☣☢$#@#Z@N☢☣ Legendary 117 39.6% 51.3%
2 まったりさん Mythic 38 37.4% 60.5%
3 パピコの穴 Mythic 22 35.3% 63.6%
4 れい。 Diamond 26 34.7% 57.7%
5 山田 Mythic 34 33.8% 50.0%