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EN

Clancy

Damage Dealer Mythic Ranked · Gold Gem Grab
62.9%Win rate in Gem Grab
8,910Games
91Trust Score
2. of 105Rank in Gem Grab
−6.9Skill bonus

Best map: Double Swoosh with 63.4% from 2,295 games.

Wins late — in Brawl Ball 22.4 points better in long rounds than in short ones (63.4% against 41.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 50.BreadthCounter safetyStar rate
Win rate 98.62.9 %
Popularity 50.0.40 %
Breadth 87.43% of maps
Counter safety 99.50.7 %
Star rate 98.45.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 7 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 49.4% from 83 appearances08/20 — 56.7% from 1,985 appearances08/21 — 62.6% from 1,733 appearances08/22 — 64.4% from 1,187 appearances08/23 — 65.7% from 1,053 appearances08/24 — 66.2% from 1,657 appearances08/25 — 65.2% from 1,292 appearances
49.4%08/05 65.2%08/25

Pick rate

08/05 — 0.3% from 83 appearances08/20 — 0.4% from 1,985 appearances08/21 — 0.4% from 1,733 appearances08/22 — 0.4% from 1,187 appearances08/23 — 0.4% from 1,053 appearances08/24 — 0.4% from 1,657 appearances08/25 — 0.4% from 1,292 appearances
0.3%08/05 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.9 — punishes weak opponents: from Bronze to Legendary the win rate drops by 6.9 points (regression 60.3% to 53.4%). Higher up he gets outplayed.

Bronze — 24.6% from 617 gamesSilver — 41.6% from 1,072 gamesGold — 62.6% from 9,135 gamesDiamond — 59.2% from 12,921 gamesMythic — 54.8% from 108,356 gamesLegendary — 51.6% from 19,597 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 63.4%
2295 71
Gem Fort Gem Grab 63.6%
1952 69
Undermine Gem Grab 63.2%
1904 68
Crystal Arcade Gem Grab+Diamondprev. season 63.8%
825 56
Hard Rock Mine Gem Grab 61.6%
1686 66
Rustic Arcade Gem Grab 62.3%
1073 60
Deathcap Trap Gem Grab+Diamondprev. season 57.2%
724 54

Against whom

Direct duels in Gem Grab: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 8.7% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 73.8% 810 games Trunk 65.3% 1,023 games Bo 63.7% 1,431 games Edgar 62.2% 2,973 games Nori 61.6% 1,935 games Surge 62.1% 1,404 games

Who plays him best soon

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ☣☢$#@#Z@N☢☣ Legendary 117 39.5% 51.3%
2 まったりさん Mythic 38 37.3% 60.5%
3 パピコの穴 Mythic 22 35.2% 63.6%
4 れい。 Diamond 26 34.7% 57.7%
5 山田 Mythic 34 33.7% 50.0%