Best map: Ring of Fire with 55.4% from 1,955 games.
Wins late — in Brawl Ball 22.4 points better in long rounds than in short ones (63.4% against 41.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/19, 16 days. 14 earlier days are left out — below 170 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −6.9 — punishes weak opponents: from Bronze to Legendary the win rate drops by 6.9 points (regression 60.3% to 53.4%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort prev. season |
53.8% | 3422 | 77 | ||
Crystal Arcade prev. season |
53.7% | 2796 | 74 | ||
Double Swoosh prev. season |
50.8% | 4394 | 81 | ||
Deathcap Trap prev. season |
50.8% | 2431 | 72 | ||
Undermine prev. season |
50.4% | 2949 | 75 | ||
Hard Rock Mine prev. season |
50.2% | 2471 | 72 | ||
Rustic Arcade prev. season |
50.2% | 1136 | 60 |
Direct duels in Gem Grab: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 8.9% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
73.9%
811 games
Trunk
65.3%
1,025 games
Bo
63.7%
1,436 games
Edgar
62.1%
2,984 games
Nori
61.6%
1,946 games
Surge
62.2%
1,411 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 117 | 39.5% | 51.3% |
| 2 | まったりさん | Mythic | 38 | 37.3% | 60.5% |
| 3 | パピコの穴 | Mythic | 22 | 35.2% | 63.6% |
| 4 | れい。 | Diamond | 26 | 34.7% | 57.7% |
| 5 | 山田 | Mythic | 34 | 33.7% | 50.0% |