My roster

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EN

Clancy

Damage Dealer Mythic All games Heist
40.7%Win rate in Heist
10,037Games
93Trust Score
72. of 106Rank in Heist

Best map: CYBERBOSS BROCK with 74.6% from 2,913 games.

Trophy Roadchange

Profile

Win rate 32.PopularityBreadthCounter safetyStar rate
Win rate 32.40.7 %
Popularity 49.0.46 %
Breadth 58.28% of maps
Counter safety 38.29.6 %
Star rate 65.17.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 65th means “better than 65% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 16 days. 11 earlier days are left out — below 104 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 48.8% from 545 appearances08/10 — 51.5% from 169 appearances08/11 — 44.8% from 368 appearances08/12 — 43.4% from 295 appearances08/13 — 50.1% from 768 appearances08/14 — 47.0% from 285 appearances08/15 — 40.9% from 829 appearances08/16 — 49.6% from 335 appearances08/17 — 41.4% from 771 appearances08/18 — 44.8% from 261 appearances08/19 — 40.6% from 1,866 appearances08/20 — 34.7% from 975 appearances08/21 — 31.8% from 761 appearances08/23 — 30.8% from 519 appearances08/24 — 32.4% from 111 appearances08/25 — 36.3% from 732 appearances
48.8%08/05 36.3%08/25

Pick rate

08/05 — 0.5% from 545 appearances08/10 — 0.5% from 169 appearances08/11 — 0.4% from 368 appearances08/12 — 0.5% from 295 appearances08/13 — 0.5% from 768 appearances08/14 — 0.4% from 285 appearances08/15 — 0.4% from 829 appearances08/16 — 0.5% from 335 appearances08/17 — 0.4% from 771 appearances08/18 — 0.5% from 261 appearances08/19 — 0.4% from 1,866 appearances08/20 — 0.4% from 975 appearances08/21 — 0.5% from 761 appearances08/23 — 0.5% from 519 appearances08/24 — 0.5% from 111 appearances08/25 — 0.6% from 732 appearances
0.5%08/05 0.6%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 164 maps.

MapWin rateGamesTrust
Eating Good! Heist 45.0%
1092 60
Jedna Heist 42.7%
1909 68
Hot Potato Heist 41.5%
1225 62
Quintillion Heist 39.2%
4103 80
Hot Tubs Heist 39.2%
1104 60
Photic Doom Heist 37.7%
604 51

Against whom

Direct duels in Heist: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 8.7% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 62.3% 1,161 games Mico 61.0% 782 games Chuck 59.8% 550 games Kaze 53.0% 1,013 games Edgar 51.7% 1,617 games Trunk 56.5% 216 games

Who plays him best soon

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ☣☢$#@#Z@N☢☣ Legendary 117 39.5% 51.3%
2 まったりさん Mythic 38 37.3% 60.5%
3 パピコの穴 Mythic 22 35.2% 63.6%
4 れい。 Diamond 26 34.7% 57.7%
5 山田 Mythic 34 33.7% 50.0%