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EN

Clancy

Damage Dealer Mythic Ranked · Bronze Hot Zone
13.3%Win rate in Hot Zone
481Games
48Trust Score
93. of 98Rank in Hot Zone
+22.8Skill bonus

Best map: Hard Rock Mine with 29.6% from 125 games.

Wins late — in Brawl Ball 22.4 points better in long rounds than in short ones (63.4% against 41.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 1.PopularityBreadthCounter safetyStar rate
Win rate 1.13.3 %
Popularity 51.0.61 %
Breadth 57.20% of maps
Counter safety 77.37.9 %
Star rate 98.37.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 5 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 8.8% from 68 appearances08/22 — 9.9% from 71 appearances08/23 — 19.7% from 61 appearances08/24 — 16.0% from 106 appearances08/25 — 11.9% from 126 appearances
8.8%08/20 11.9%08/25

Pick rate

08/20 — 0.5% from 68 appearances08/22 — 0.6% from 71 appearances08/23 — 0.5% from 61 appearances08/24 — 0.7% from 106 appearances08/25 — 0.7% from 126 appearances
0.5%08/20 0.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +22.8 — rewards skill: from Bronze to Legendary the win rate climbs by 22.8 points (regression 34.5% to 57.4%). The higher the tier, the better he does.

Bronze — 13.3% from 481 gamesSilver — 21.2% from 803 gamesGold — 52.4% from 4,206 gamesDiamond — 55.4% from 5,322 gamesMythic — 53.0% from 35,150 gamesLegendary — 52.3% from 7,984 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Hot Zone

Where this brawler works (ranked, Bronze). Filtered to Hot Zone: 4 of 28 maps.

MapWin rateGamesTrust
Open Business Hot Zone 18.3%
126 28
Ring of Fire Hot Zone 15.6%
128 28
Parallel Plays Hot Zone 9.1%
110 26
Dueling Beetles Hot Zone 9.4%
117 26

Against whom

Direct duels in Hot Zone: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 8.8% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Clancy runs in 1 circle — whoever Clancy beats beats someone who in turn beats Clancy. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Tick 67.0% 628 games Bo 64.9% 1,011 games Emz 59.8% 976 games Bolt 70.6% 163 games Nori 57.2% 678 games Trunk 57.5% 557 games

Who plays him best soon

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ☣☢$#@#Z@N☢☣ Legendary 117 39.6% 51.3%
2 まったりさん Mythic 38 37.4% 60.5%
3 パピコの穴 Mythic 22 35.2% 63.6%
4 れい。 Diamond 26 34.7% 57.7%
5 山田 Mythic 34 33.8% 50.0%