Best map: Crystal Arcade with 64.2% from 798 games.
Wins late — in Brawl Ball 23.2 points better in long rounds than in short ones (66.3% against 43.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 16 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +23.6 — rewards skill: from Bronze to Legendary the win rate climbs by 23.6 points (regression 34.0% to 57.5%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 32 maps. 1 of 4 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
58.4% | 1052 | 59 | ||
Dueling Beetles ![]() |
56.7% | 1069 | 60 | ||
Open Business ![]() |
55.3% | 1233 | 62 | ||
Parallel Plays +Mythic |
43.8% | 530 | 49 |
Direct duels in Hot Zone: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 9.0% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Clancy runs in 1 circle — whoever Clancy beats beats someone who in turn beats Clancy. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
67.0%
655 games
Bo
64.7%
1,046 games
Emz
60.0%
1,000 games
Bolt
70.5%
166 games
Nori
58.0%
735 games
Bibi
59.4%
382 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 144 | 40.9% | 52.1% |
| 2 | まったりさん | Mythic | 38 | 37.1% | 60.5% |
| 3 | パピコの穴 | Mythic | 22 | 35.0% | 63.6% |
| 4 | れい。 | Diamond | 26 | 34.4% | 57.7% |
| 5 | 山田 | Mythic | 34 | 33.5% | 50.0% |