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EN

Clancy

Damage Dealer Mythic Ranked · Silver Hot Zone
21.0%Win rate in Hot Zone
776Games
55Trust Score
95. of 105Rank in Hot Zone
+22.6Skill bonus

Best map: Undermine with 43.6% from 211 games.

Wins late — in Brawl Ball 22.4 points better in long rounds than in short ones (63.4% against 41.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 10.PopularityBreadthCounter safetyStar rate
Win rate 10.21.0 %
Popularity 47.0.48 %
Breadth 75.30% of maps
Counter safety 74.37.9 %
Star rate 98.37.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 14.9% from 195 appearances08/21 — 22.1% from 131 appearances08/22 — 25.3% from 95 appearances08/23 — 18.7% from 91 appearances08/24 — 23.8% from 143 appearances08/25 — 24.8% from 121 appearances
14.9%08/20 24.8%08/25

Pick rate

08/20 — 0.5% from 195 appearances08/21 — 0.5% from 131 appearances08/22 — 0.4% from 95 appearances08/23 — 0.5% from 91 appearances08/24 — 0.5% from 143 appearances08/25 — 0.5% from 121 appearances
0.5%08/20 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +22.6 — rewards skill: from Bronze to Legendary the win rate climbs by 22.6 points (regression 34.7% to 57.3%). The higher the tier, the better he does.

Bronze — 13.5% from 474 gamesSilver — 21.0% from 787 gamesGold — 52.4% from 4,177 gamesDiamond — 55.4% from 5,298 gamesMythic — 53.0% from 35,126 gamesLegendary — 52.3% from 7,981 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Hot Zone

Where this brawler works (ranked, Silver). Filtered to Hot Zone: 4 of 28 maps.

MapWin rateGamesTrust
Ring of Fire Hot Zone 26.1%
184 33
Open Business Hot Zone 26.0%
208 35
Dueling Beetles Hot Zone 19.8%
197 34
Parallel Plays Hot Zone 11.8%
187 33

Against whom

Direct duels in Hot Zone: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 8.7% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Tick 67.1% 624 games Bo 64.7% 1,005 games Emz 60.0% 970 games Bolt 70.6% 163 games Nori 57.0% 667 games Griff 55.2% 1,155 games

Who plays him best soon

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ☣☢$#@#Z@N☢☣ Legendary 117 39.5% 51.3%
2 まったりさん Mythic 38 37.3% 60.5%
3 パピコの穴 Mythic 22 35.2% 63.6%
4 れい。 Diamond 26 34.7% 57.7%
5 山田 Mythic 34 33.7% 50.0%