Best map: Ring of Fire with 57.5% from 9,158 games.
Wins late — in Brawl Ball 22.4 points better in long rounds than in short ones (63.4% against 41.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/18, 9 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +48.7 — rewards skill: from Bronze to Legendary the win rate climbs by 48.7 points (regression 4.7% to 53.4%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 32 maps. Almost every row here is too thin for Mythic alone and adds Legendary / Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock prev. season |
46.3% | 644 | 52 | ||
New Horizons prev. season |
46.1% | 683 | 53 | ||
Flaring Phoenix prev. season |
45.0% | 644 | 52 | ||
Out in the Open prev. season |
42.5% | 636 | 52 |
Direct duels in Knockout: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 8.7% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
54.1%
183 games
Kaze
51.4%
72 games
Piper
48.1%
79 games
Tick
48.5%
66 games
Nori
46.3%
95 games
Willow
46.7%
60 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 115 | 40.0% | 52.2% |
| 2 | まったりさん | Mythic | 38 | 37.3% | 60.5% |
| 3 | パピコの穴 | Mythic | 22 | 35.2% | 63.6% |
| 4 | れい。 | Diamond | 26 | 34.7% | 57.7% |
| 5 | 山田 | Mythic | 34 | 33.7% | 50.0% |